Hello Trials fans and welcome to my custom track thread. Below is a list of all my current Trails Evolution tracks I've made and I hope you all enjoy them as much as I had making them. Be sure to leave some feedback either here or on the YouTube video feature of the track itself. I also have a tutorial thread here in the forums so if there is something you see in my track fly-by that you'd like help in building yourself or just want it to be explained in detail be sure to ask your question in this thread and I'll try to answer it in the best of my abilities. If a certain feature gets enough questions I may even do my next tutorial on it.
So without further blathering here are my tracks. Enjoy.
Trials Tracks
#01 - Island Hopper v1.1 (Hard Difficulty) Tags: Jumps, Puzzle, Physics, Themed
#02 - Chrono-Conversion (Hard Difficulty) Tags: Puzzle, Physics, Themed, Mechanisms
Skill Games
Nothing yet...
Supercross Tracks
Nothing yet...
I got stuck for like 2 hours trying to 0 fault it. I raged quite a bit, beeing as tired as i am. But i finally got it, and as a bonus i beat your time.
Nice track, although very annoying because almost Every obstacle requires you to master it fully before being able to get any kind of flow to it. Don't know if that was intentional, but i'd suggest have at least some full throttle fun flowy sections in between the physics puzzles and other obstacles.
I like physics-based obstacles aswell, so i really like the floating ramps etc. Can't wait to see some more use of physics in your future tracks.
Kudos for topping my time and actually caring about my track for 2 hoursOriginally Posted by GermanScientist![]()
I do agree that it could've used a bit more flow to it but full on physics/puzzles are what I like to design in tracks. I feel there is enough difficulty in this game so I like to add in my own flavor of thinking to it. The next track that should be ready before next weekend will show more of my creativity and super love of puzzles and physics. when I'm not busy crafting I'll check out your track as well since I saw your thread earlier.
Thanks for the feedback German.
Also it seems your replay breaks everytime I try to watch it at the part with the wire spools in the warehouse. you didn't glitch my course to beat my time did you ?![]()
Thanks. I didn't enjoy it. I just got really into it, haha. Part of that is what's so fun about Trials though. The feeling when you succeed is amazing!Originally Posted by Mechsican
Yeah the replays breaks almost all of the time. For me they do at least. The data is still there as you can see my controller actions in the bottom left. Try watching it another time and it might work.Originally Posted by Mechsican
I catched up most of the time and passed you on the cinematic jump and the part after that. I didn't land on the platform so i kept my speed and got a better flow then you had (Like you said in the video, you messed up a bit on the landing from the cinematic jump aswell as the tires after that, so on that part i easily got a few seconds on your time).
Nice! That'll be interesting to see.Originally Posted by Mechsican
Sweet. It was my first proper map in Evo, and i didn't really play around with physics, so it's pretty basic.Originally Posted by Mechsican
You're very welcome. Looking forward to get some feedback from you aswell once you've tried my track.Originally Posted by Mechsican
*Update - 05/04*
My newest track Chrono-Conversion is finally done after about 4 days of on and off building and tweaking. It's a puzzle centric map all dealing with a time switching mechanic with a strange device you find in the map.
I sadly published a version entitled chono-conversion without noticing I spelled it wrong so there will be two different versions up if you go looking for it. They are functionally the same but I'd prefer you download the version with proper spelling.
EDIT: Video is now live and linked above in the first post.