1. #101

    Re: Ok track builders, let's see what you've got! NEW TRACKS

    Originally Posted by Jonofthejungle
    Originally Posted by MikeBMT
    You should try out my new skill game 'BMX Skills Comp'

    Someone glitched the scoring on 'BMX Skills Contest' but they are both essentially the same track, I just fixed the scoring hack on the one above.

    GT: BMTBMX
    4*

    Wicked Comp dude! Love the way you encorperatad so many different skills in on game. Tough to get platinum too!
    Shame someone has hacked this too lol. Would love to see more like this in future!
    Well I feel stupid. "Fool me once, shame on you. Fool me twice, Shame on me"

    It was late, I was just pissed that someone glitched the first jump and was too flustered to stop and think about the fact they could glitch the rest of it also

    Ill make sure to fix all these problems when I make my second, completely new BMX skills track.

    Sorry about that guys!
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  2. #102

    Re: Ok track builders, let's see what you've got! NEW TRACKS

    Originally Posted by MikeBMT
    Originally Posted by Jonofthejungle
    Originally Posted by MikeBMT
    You should try out my new skill game 'BMX Skills Comp'

    Someone glitched the scoring on 'BMX Skills Contest' but they are both essentially the same track, I just fixed the scoring hack on the one above.

    GT: BMTBMX
    4*

    Wicked Comp dude! Love the way you encorperatad so many different skills in on game. Tough to get platinum too!
    Shame someone has hacked this too lol. Would love to see more like this in future!
    Well I feel stupid. "Fool me once, shame on you. Fool me twice, Shame on me"

    It was late, I was just pissed that someone glitched the first jump and was too flustered to stop and think about the fact they could glitch the rest of it also

    Ill make sure to fix all these problems when I make my second, completely new BMX skills track.

    Sorry about that guys!
    Live and learn. My first two tracks were really plain. My next two tracks had better scenery and lagged like crazy. My last track had decent scenery but wasn't that highly rated. My current project is something I am determined will do better in each category. At least you only have to worry about stopping cheaters!
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  3. #103

    Re: Ok track builders, let's see what you've got! NEW TRACKS

    Originally Posted by Euphoric Fusion
    "I should have asked in your testing thread for a review "
    Well here you go!

    GT: Euphoric Fusion
    Track: EF-Stepping Stones
    Difficulty: Hard ( extremely )

    4.5* So tempted to give you a 5!

    Dude this track is awesome, there's very little I can fault you on!
    I have to say the medal times are set for Ninjas and one or two obstacles would suit the "Extreme" status rather than hard, but for the sheer attention to detail throughout and flow of the driving line ( when you get it right ) this is one of my favourite customs yet! ( cheering )

    I hope we see more of these in the future!
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  4. #104

    Re: Ok track builders, let's see what you've got! NEW TRACKS

    Trials Raider
    MMaRsu NL
    http://www.youtube.com/embed/d8SrEORjLBc

    Gametype : Trials
    Track Name : Trials Raider
    Tags : High-Speed, Scenic, Multiple Routes, Themed
    Difficulty : Hard
    Description : Can you find the treasure hidden deep in the tempel? It's Trials Raiders!!
    Released : 30-4-2012

    Please have fun!!!
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  5. #105

    Re: Ok track builders, let's see what you've got! NEW TRACKS

    Thanks very much for doing that review mate
    It's nice to have people notice the subtle details and everything you said I totally agree with.
    It actually started out as an extreme and I dialled it back mainly because I didn't want to alienate people with my first attempt.
    The medal times I set were harsh and that was because I didn't take into account the length of time it took to re-run some of the obstacles if you faulted.
    I just used my rough formula of plat, gold+10ish seconds and a few faults, and silver +20secs (30 slower than plat) with a helping of faults.
    That won't happen again.
    Platinum I wanted to set tough to keep people playing, but the others definitely should have been more lenient.

    Keep up the great work with these reviews and I hope to get that last half star with my next creation!
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  6. #106

    Re: Ok track builders, let's see what you've got! NEW TRACKS

    Originally Posted by Jonofthejungle
    Originally Posted by Jonofthejungle
    GT: Jonofthejungle
    Track: Track complete.
    Now with added effects. A full on Redlynx Rampage event!
    How about some feedback on my efforts with the editor? I'd also like to hear what you guys think.
    I spent 3-4 hours making it and personally recon it's worth 3.5*, so let me know if you think it's too generous ( or harsh if you think it deserves more ).
    I gave it a three.

    Pros:
    -Good driving line, pretty smooth

    Cons:
    -Detail is very boring or non-existent.
    -Platinum time is a bit rough, considering it is only 2 seconds higher than your time and you will most likely be the fastest person to ever play your track.
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  7. #107

    Re: Ok track builders, let's see what you've got! NEW TRACKS

    3-4 hours? I spent ten times that! I'm a slow worker
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  8. #108

    Re: Ok track builders, let's see what you've got! NEW TRACKS

    Just uploaded my newest track, let me know what you think.

    Gamertag: Citizen Khan
    Track: Lumberjack Run
    Type: Skills game
    Difficulty: Hard
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  9. #109

    Re: Ok track builders, let's see what you've got! NEW TRACKS

    GT: apdenton1 (all lower case)
    Track: "The Great Descent" then the follow up track "The Lost City" if you enjoyed the first.
    Furthermore if you enjoy both then try "Chemical warfare".

    Notes: all three tracks have minor puzzle elements and simulation design. Not tracks that you can speed right through I wanted players to figure things out. Nothing ninja tough though, although The lost City does have some hard parts.
    be sure to play "The Great Descent" first.

    Thanks. Enjoy!
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  10. #110

    Re: Ok track builders, let's see what you've got! NEW TRACKS

    This thread is really kicking off, can I make a suggestion? How about editing the first post with a table of everyone's GT, Track name and JotJ rating, listed from highest rating to least.

    That way we only need to look at the first post to try out the best tracks rather than read through the whole thread? Just a thought...
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