Hmm, well if two people said it then it must be true!Originally Posted by ShoeboxGorilla
I agree that the curved concrete pipe feels a little "off" at first, but I never had problems once I got used to it.
I don't understand the box complaint though. I thought the time saver there was very easy and consistent. My back tire only got stuck if it was my fault.
Yeah, that's the thing, on most of the other obstacles, you wouldn't get "stuck." Sure, a hiccup will cost you some time, but stopping dead against a box with no hope of continuing is what makes it frustrating. Also, "very easy and consistent" is relative to each player's skill level. So if I am saying that box is frustrating, what does that say about my skill level.Originally Posted by buttcheekofdeth![]()
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The technicality of the obstacle is not consistent with the rest of the obstacles. That is the only "stop n go" obstacle.Originally Posted by buttcheekofdeth
I suppose object use is subjective, but there's no question that repetitive use of objects takes away the realism.
Bump for new track.
took me 25 faults to get through SchrodingerI feel like I could do better, but I'm screwing myself up on the first obstacle. I'll come back to it later when my mind is clear. I noticed that bomb is no longer there
much easier without that in the way. I liked the last bits too. Theme felt consistent throughout. nice job
fabulous track, now need to go and practice some more to get the faults down![]()
Wicked track...cursed you for not putting a checkpoint straight after that nasty climb/bunny hop off the train carriage...but the end of the track was great fun with the little planks that invite us to back wheel hop across theall. 5* thumbs up!
I watched your replay and thought.. 'I think I can do this track'... I was wrong. Way wrong.
Another fine extreme from the Buttcheek.
Is that light i see?![]()
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schroedinger seemd harder than it turned out. great track. still working on it tho, but ill get it![]()