1. #41

    Re: Buttcheekofdeth's Custom Tracks! (NEW: Against the Flow)

    Originally Posted by ShoeboxGorilla
    Originally Posted by xzamplez
    Against the flow is pretty solid, but there were a few things that irked me about it.

    1. The pipe you hop onto in the beginning. I think there is a problem with the collision detection with this object because it happens on Dockside as well.

    2. The 90 degree box obstacle. It's pretty annoying when you have a good run going, and it is ruined because you get stuck on a box. If it had a little angle to prevent getting stuck, that would be a large improvement.

    3. The object use overall is nice, but the obstacle object use is repetitive. 90 percent of objects you come into contact with are either a steel plate, or a shipping box.
    These are almost exactly the things I was thinking about when preparing to type my mini-review. BTW, I play Evo on two separate Xbox's on two different TV's. One is a 110" projector, and the brightness (darkness?) of the track is fine. The other is a 40" Sony lcd, and unless I turn the brightness on the TV way up, it's a little too dark. So yeah, different TV's=different opinions on brightness.

    Good track. 4* from me.
    Hmm, well if two people said it then it must be true!

    I agree that the curved concrete pipe feels a little "off" at first, but I never had problems once I got used to it.

    I don't understand the box complaint though. I thought the time saver there was very easy and consistent. My back tire only got stuck if it was my fault.
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  2. #42

    Re: Buttcheekofdeth's Custom Tracks! (NEW: Against the Flow)

    Originally Posted by buttcheekofdeth
    I don't understand the box complaint though. I thought the time saver there was very easy and consistent. My back tire only got stuck if it was my fault.
    Yeah, that's the thing, on most of the other obstacles, you wouldn't get "stuck." Sure, a hiccup will cost you some time, but stopping dead against a box with no hope of continuing is what makes it frustrating. Also, "very easy and consistent" is relative to each player's skill level. So if I am saying that box is frustrating, what does that say about my skill level.
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  3. #43
    xzamplez's Avatar Senior Member
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    Re: Buttcheekofdeth's Custom Tracks! (NEW: Against the Flow)

    Originally Posted by buttcheekofdeth
    Originally Posted by ShoeboxGorilla
    Originally Posted by xzamplez
    Against the flow is pretty solid, but there were a few things that irked me about it.

    1. The pipe you hop onto in the beginning. I think there is a problem with the collision detection with this object because it happens on Dockside as well.

    2. The 90 degree box obstacle. It's pretty annoying when you have a good run going, and it is ruined because you get stuck on a box. If it had a little angle to prevent getting stuck, that would be a large improvement.

    3. The object use overall is nice, but the obstacle object use is repetitive. 90 percent of objects you come into contact with are either a steel plate, or a shipping box.
    These are almost exactly the things I was thinking about when preparing to type my mini-review. BTW, I play Evo on two separate Xbox's on two different TV's. One is a 110" projector, and the brightness (darkness?) of the track is fine. The other is a 40" Sony lcd, and unless I turn the brightness on the TV way up, it's a little too dark. So yeah, different TV's=different opinions on brightness.

    Good track. 4* from me.
    Hmm, well if two people said it then it must be true!

    I agree that the curved concrete pipe feels a little "off" at first, but I never had problems once I got used to it.

    I don't understand the box complaint though. I thought the time saver there was very easy and consistent. My back tire only got stuck if it was my fault.
    The technicality of the obstacle is not consistent with the rest of the obstacles. That is the only "stop n go" obstacle.

    I suppose object use is subjective, but there's no question that repetitive use of objects takes away the realism.
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  4. #44

    Re: Buttcheekofdeth's Custom Tracks! (NEW EXTREME: Schroding

    Bump for new track.
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  5. #45

    Re: Buttcheekofdeth's Custom Tracks! (NEW EXTREME: Schroding

    took me 25 faults to get through Schrodinger I feel like I could do better, but I'm screwing myself up on the first obstacle. I'll come back to it later when my mind is clear. I noticed that bomb is no longer there much easier without that in the way. I liked the last bits too. Theme felt consistent throughout. nice job
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  6. #46
    morrillo's Avatar Senior Member
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    Re: Buttcheekofdeth's Custom Tracks! (NEW EXTREME: Schroding

    fabulous track, now need to go and practice some more to get the faults down
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  7. #47
    emcee's Avatar Senior Member
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    Re: Buttcheekofdeth's Custom Tracks! (NEW EXTREME: Schroding

    Wicked track...cursed you for not putting a checkpoint straight after that nasty climb/bunny hop off the train carriage...but the end of the track was great fun with the little planks that invite us to back wheel hop across theall. 5* thumbs up!
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  8. #48

    Re: Buttcheekofdeth's Custom Tracks! (NEW EXTREME: Schroding

    I watched your replay and thought.. 'I think I can do this track'... I was wrong. Way wrong.
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  9. #49
    Rudemod 69's Avatar Senior Member
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    Re: Buttcheekofdeth's Custom Tracks! (NEW EXTREME: Schroding

    Another fine extreme from the Buttcheek.

    Is that light i see?
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  10. #50

    Re: Buttcheekofdeth's Custom Tracks! (NEW EXTREME: Schroding

    schroedinger seemd harder than it turned out. great track. still working on it tho, but ill get it
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