1. #1

    random projectiles ?

    if I'm looking to make something fire a ball at various powers I.e to send it further or closer how would I do that ? I want it so everytime the round restarts the power will change .. If that makes sense , so every round will be different , thanks for ur help this has baffled me
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  2. #2
    Happyflow's Avatar Senior Member
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    Apr 2014
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    Re: random projectiles ?

    Use a randomized data source
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  3. #3

    Re: random projectiles ?

    Thx but I have a problem with my projectile , when it is fired into he air , it randomly hat gets stuck in mid air... The height it gets stuck at varys , help lol my game depends on this
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  4. #4

    Re: random projectiles ?

    It's most likely leaving the physics bubble.
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  5. #5

    Re: random projectiles ?

    Ok thx I have sorted it , now when my projectile hits the ground how can I set it to end the round ? do I put a trigger around my projectile? Im
    Not sat at my Xbox but my thinking is this won't work because I won't be able I click the ground and set it to end game...
    Any help would be great , thanks
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  6. #6

    Re: random projectiles ?

    Use an On Hit event and set that to the ground. then On Hit, end the game with the End event.
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  7. #7

    Re: random projectiles ?

    Sorted it thx
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  8. #8

    Re: random projectiles ?

    ok I have 1 last question and my game will be almost rdy ,
    ok when my projectile hits a target u get 1 point , how do I make it so after u get that point u restart the round with the point still on the board? thanks
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  9. #9

    Re: random projectiles ?

    I have found the round reset but I can't figure out how to make it remember the score for the next round...? help plz
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  10. #10

    Re: random projectiles ?

    It should just be a matter or unchecking the 'reset on checkpoint restart' property of your score data source.
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