1. #1

    Glued light and object stops registering speed variable

    I have tried a million things to get this working but to no avail so I am asking the community if they have any ideas.

    I have a chrome ball with a light glued to it that I need to track the speed of the object but it only outputs 0.00. If I unglue the ball and light and just track the cromeball it works fine.

    Anyone got any ideas on how to do this?

    I though I could track the object with the light but can't find any function apart from "Glue" to do this!
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  2. #2
    sipe's Avatar Trials Developer
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    Re: Glued light and object stops registering speed variable

    You can't track individual glue member speed because there is no individual speed for them. Glue group moves as a whole group no matter what. Point your object info to your glue group pivot object and it should work just fine. (Small yellow square)
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  3. #3

    Re: Glued light and object stops registering speed variable

    another alternative is to try a Physics Joint, Set it to Point to Point - Hard, it acts similar to the glue.
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  4. #4
    sipe's Avatar Trials Developer
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    Re: Glued light and object stops registering speed variable

    Originally Posted by SmokestormX
    another alternative is to try a Physics Joint, Set it to Point to Point - Hard, it acts similar to the glue.
    Yeah they may seem act but glue is like parenting to objects. You can be 100% that glue will hold because there is no physics joint between objects. t won't bend or streach in any conditions)
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  5. #5

    Re: Glued light and object stops registering speed variable

    Originally Posted by SmokestormX
    another alternative is to try a Physics Joint, Set it to Point to Point - Hard, it acts similar to the glue.
    Tried the first solution which I had no luck with but the physics joint worked a treat.

    Cheer Smokestorm, I am one step closer to my game release.
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