1. #1

    Super Mario Trials - Aquarius2104

    "Super Mario Trials"
    Creator: Aquarius2104
    Trials
    Hard
    Released 26.4.2012

    I can't post videos as I'm new to the forum...

    A few videos are available though by AllShamNoWow and InfamousShot (Thanks for uploading playthroughs)


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    Hello! The main reason I wanted to create a post for my map was to thank everyone for downloading and rating it. Also had alot of great messages from people which i appreciate alot! (The best was someone having a mariogasm ^^).

    Anyway.. I'm currently making a follow up and although I've kind of got the design of it planned out I'd love to hear what you'd like me to add. Also if you didn't like anything about the map I'd appreciate you posting too as these are things i can remove or fix in my next track.

    Also it was my first track so don't be to harsh.

    - Aquarius2104
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  2. #2

    Re: Super Mario Trials - Aquarius2104

    Haha, I played this map yesterday.

    The thwomps killed me a lot.
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  3. #3

    Re: Super Mario Trials - Aquarius2104

    congratulations, awesome track
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  4. #4

    Re: Super Mario Trials - Aquarius2104

    I liked the detail in this track, tho got to say as a critic, the driving line was not great. Also I believe you only allowed the Scorpion whereas I felt the Phoenix would have been a lot easier to use here. ( I might have skipped the bike selection part in haste so ignore the last bit if I'm wrong )
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  5. #5
    Happyflow's Avatar Senior Member
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    Apr 2014
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    1,001

    Re: Super Mario Trials - Aquarius2104

    add a ghost passage to your next, the previous track is awsm / love the design.
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  6. #6

    Re: Super Mario Trials - Aquarius2104

    Originally Posted by Jonofthejungle
    I liked the detail in this track, tho got to say as a critic, the driving line was not great. Also I believe you only allowed the Scorpion whereas I felt the Phoenix would have been a lot easier to use here. ( I might have skipped the bike selection part in haste so ignore the last bit if I'm wrong )
    I chose the scorpian as the usable bike as I had been using it to test the track throughout the week. I wasnt sure how a more powerful boke might effect the way it was played.

    When you say driving line do you mean that you could not see far infront of you as you were driving?

    Thanks
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  7. #7

    Re: Super Mario Trials - Aquarius2104

    Originally Posted by Aquarius2104
    Originally Posted by Jonofthejungle
    I liked the detail in this track, tho got to say as a critic, the driving line was not great. Also I believe you only allowed the Scorpion whereas I felt the Phoenix would have been a lot easier to use here. ( I might have skipped the bike selection part in haste so ignore the last bit if I'm wrong )
    I chose the scorpian as the usable bike as I had been using it to test the track throughout the week. I wasnt sure how a more powerful boke might effect the way it was played.

    When you say driving line do you mean that you could not see far infront of you as you were driving?

    Thanks


    He just means the general flow of the track was a bit nasty in my opinion. Lovely decco tho! x
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  8. #8
    QcChopper's Avatar Senior Member
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    Mar 2012
    Posts
    1,924

    Re: Super Mario Trials - Aquarius2104

    Yeah the driving line is dull and I hate the scorpion and I usually instantly delete any map that doesn't allow the phoenix, no matter how great but your visuals are mind blowing, very nice Mario level.
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  9. #9

    Re: Super Mario Trials - Aquarius2104

    Ah I see. Not sure how I could improve a driving line in a side scrolling track though.

    Unless you mean the obstacles which I thought were pretty varied.

    I better start testing with the phoenix then!

    Glad you all enjoyed it though.
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  10. #10

    Re: Super Mario Trials - Aquarius2104

    3 problems i had with this track-

    1) you need to make all bikes usable, different people have different styles.

    2) the camera placement is too high, i understand you want to capture the element of a mario level, but this makes it hard when you jump and cannot see how you will land til its too late, try lowerin it or backin it out a bit?

    3) just before the last obstacle, the camera angle changes and this is very difficult for riders to adapt landing on the last platform, maybe change the customized camera to as when you fly to the finish line instead of just before it?

    Other than that the visuals were nice and this brought back the good ol days of mario. Hope you make more of those and take the suggestions into consideration.
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