So here's a random idea I had: What I was thinking is that I could create a sortof 'tank versus' map from the FPS demo. But nobody wants to fight ball VS ball, so I figured I could glue an object to the sphere and build from that. The object would stay upright in relation to the sphere. The idea is that it could be either a robot or some sort of faux tank. See the example pic below.
Anyway, the question I have is two fold: 1) can I glue something and have it follow the X/Y/Z axes of the ball but not the rotation, and 2) can I build from that object and still have proper collision for damage?
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I bet you could get this to work. Watch the tutorial video on position events and use the same setup he used to make that ball follow the rider's head. I'm pretty sure the robot would float above the ball and not rotate with the ball. As for collision and damage, you may just have to make it and see what happens. Hope this helps
http://m.youtube.com/#/watch?desktop...r5zpjiFQ&gl=US
This may take you to the video, I'm not sure. Not Internet smart enough to make things like this work lol.
Your link doesn't work, Rusty.
OP: use an Object Position event. Set X and Z to be the same as the ball, and Y to be the ball's Y + 1 (adjust as needed). Use an interval trigger set to 1 to maintain this position.
Hmm. Works when I click on it.. Maybe copy and paste it.
That's brilliant! Guess it just takes another person to think outside the box.Originally Posted by Akaji
I'm pretty sure the solution I wrote is stamped on every side of the box, and inside the box is a slip of paper with that same solution written on it![]()