Thanks to anyone who takes the time to try these tracks out and leave feedback. I'll continue to use this thread for future tracks and feedback, and will edit accordingly when anything new gets uploaded.
I hope you enjoy the tracks!
As of 7/7/12 xKBMx ZERO has made a video of ALL of my tracks in a playlist on his youtube channel! So here is the link to the playlist! The more subscribers the better!
http://www.youtube.com/playlist?list=PL1D004EB27081564D
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Probably my last Evo track is now out. Its a medium track running through countryside and is called Finale.
Difficulty: Medium
Track: Finale
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OK, new track up with a grammar error in it. Yes I know it should be Inventor's, but I ran out of characters! lol Its a different style track for me, lots of wacky stuff around a standard dl. Hopefully people see the fun in the deco and enjoy the line, but be sure to let me know what you think!
Difficulty: Medium
Track: Inventors Inventory
http://youtu.be/Ixd5Js2gh-c
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I have a new track uploaded now, called "Windmill Way". It is a very natural setting and uses mainly terrain mods to create the line. Its a beginner track, but the platinum may take a couple of attempts to get. As always, feedback is welcome!
Track: Windmill Way
Difficulty: Beginner
video by stiggyhead
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Latest track has slightly more simple deco than the previous couple but is equipped with a hard line for your enjoyment!
Track: This Place!
Difficulty: Hard
http://www.youtube.com/watch?v=Wh-E0...=youtube_gdata
Vid by Nytmair
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New track out!
Set in a small fishing town, you ride through a rainy vista culminating at the town square. Platinum has a special ending, anything else, not so much!
Track: A Cold Rainy Night
Difficulty: Hard
http://www.youtube.com/watch?v=q6KybM_kFiA
(Video by Yeah im Awesome)
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Its been a while, but I've finally got round to making another track on this account! lol Its just a fairly straight forward little medium track that I was playing around with and ended up turning into a full track. With everyone holding off on tracks or busy making tracks for the countless comps that are currently running, I figured I'd go ahead and upload it for you all to have a play around on!
The vague idea of the track is that you are in a jungle complex that has started to decay and you are trying to make your escape to the safety of the jungle. There's no fancy ending or eggs. Just a straight forward trials track with a bit of deco and what I consider to be nice lighting and atmosphere. But I guess you guys will be the ones who tell me what the track is really like!
Track: This Place
Difficulty: Medium (maybe even easy!)
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New extreme track up called The Empty Factory. Nothing amazing but a good fun line with a challenging platinum time (hopefully!). Hope you have fun with it, the 48hr feed sucks right now, so this is just for people to have something decent to ride.
Track: The Empty Factory
Difficulty: Extreme
Video courtesy of Morillo!
http://www.youtube.com/watch?v=uz1zCoyKhSM
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So just for fun I have uploaded an extreme track for the gecko. It has average scenery and a solid line. Hopefully people will have fun with it an dit will help them get more used to the awesome bmx!
Track: Driftwood
Difficulty: Extreme
BMX only.
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After a visit to the princess you have angered the Prince. Can you escape or will you get locked up? New Medium track out "Prince's Domain". Enjoy!
Difficulty: Medium
Track: Prince's Domain
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My latest track is a bit of a change of pace for me. Its my first ninja track (although its a low level ninja) so any and all feedback is really helpful to me. I hit max complexity on this due to all the custom buildings and had to leave out some details I had hoped to add to it as well as any kind of fancy ending unfortunately. There are essentially 5 obstacles to the track and I'm hoping to hear which obstacles were easy/hard for different people. Spiel over, let me know what you think of it please!
Track: Construction Site
Difficulty: Extreme/Ninja
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New track out, an extreme track called Misty-fied. Fairly basic scenery due to the nature of the theme. You start in a swamp and climb away from it. Very natural looking with an emphasis on atmosphere and sounds, rather than using a lot of objects. But hopefully people will enjoy running the line and aiming for that 0 fault run!
Track: Misty-fied
Difficulty: Extreme
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Well, I was going to hold off on my next track, but I got excited and uploaded it today instead! Its a short extrme track starting in a mausoleum and going through a graveyard. I'm hoping that it might appeal to the speedrunners as well as those people who dont normally play extremes. The checkpoints are liberally placed and the track is quite short, so give it a go and see what you can do!
Track: A Grave Situation
Difficulty: Extreme
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Lumberjack Lodge is now up and is a Hard track. You start off in a sawmill, go through the yard, up a hill to the Sawmill owner's lodge! Hope you enjoy it!
Track: Lumberjack Lodge
Difficulty: Hard
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Well, the last two seem to have been love or hate affairs nad the new one will probably be the same! Its a speedrun style medium track that you will probably want to use the scorpion for. The decor is functional but has some interesting little touches that I dont think anyone will notice, but this track is mainly about the line. So grab your Scorpion and beat the vehicles to the end! Race one for the plat or a hand cart for the gold. Don't let a hand cart beat you, will you?
Track: Take The High Road
Difficulty: Medium
http://www.youtube.com/watch?v=_oiH-ntxHEc
Courtesy of Stoobs67
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My first skill game, a hillclimb, is now up on TC. Its called Spruce Falls and isnt too insane! Its pretty short and all feedback is appreciated as its my first attempt at this!
Track: Spruce Falls
Difficulty: Hard
Skill game.
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OK, I've been getting a little jip recently from "someone" (you know who you are!) about not finishing/uploading a certain track. So, it has now been uploaded! The scenery really isnt anything great, but its my first attempt at a track like this and there was an incredibly steep learning curve! I ended up doing the line first and boxed myself into a corner a little in terms of what scenery I could then do. But this is all about the line and having fun! Its my first ever "spin track" and is called Spin assault.
Consider it a gentle introduction to Spinlunking (by Luthanick)! If you enjoy this, check out Spinlunking and (in skill games) Dont vert yourself! by Trials science (a halfpipe which includes spins and is really good fun)!
Move the right stick up or down to barrel roll. Move the right stick left or right to spin. Try to be leaning back as you perform these manouvres to keep them nice and smotth.
Track: Spin Assault Course
Difficulty: Medium
http://www.youtube.com/watch?v=0q-juSZi-8Y
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The latest track is a very natural looking track and is set in the rain. It goes from a fairly quick, even area and transitions onto a fairly gentle hillside. All feedback is welcome as always, but I feel that this track has a very nice look to it and a very good flow. Its a hard track, but is pretty easy to finish and 0 fault I think. Enjoy!
Track: OTHG Nature Trail
Difficulty: Hard.
http://www.youtube.com/watch?v=BrLA9...layer_embedded
Video and riding by Stoobs67
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Just uploaded my latest track, Hydration. The description sums it up really, its set in a(nother) water treatment facility! lol Loads of them have been done, I've done a poor version myself previously, but I wanted to try and do a better one even though its not that original. Its an easier hard track (along the lines of Homerun difficulty) with pretty good flow to it and a couple of timesavers too. Hope you like it!
Track: Hydration
Difficulty: Hard
http://www.youtube.com/watch?v=i7DdF...layer_embedded
Video by stoobs67
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Despite the rating system not working I decided that I would put out my latest track anyway. I think this is one of my best ones to date and hopefully you will agree. It starts on a lake and runs through a village, along a trail to a second, larger village and through that to the gatehouse on the far side. A different ending for each medal, the atmosphere I wanted and a really fun, medium driving line. Its called Village run, enjoy!
Track: Village Run
Difficulty: Medium
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Well, the new track is ready and uploaded! Its a Medium/Easy track and is set in a city at night. Tried to do much more work on the scenery with this one and intend to try and do this a lot more from now on! ANY feedback will be really appreciated, goo, bad, indifferent, it honestly doesnt matter as long as its as constructive as you can make it!
Track: Alleycat
Difficulty: Medium/Easy
http://www.youtube.com/watch?v=MrLzjUSFRqQ
Video courtesy of Nytmair.
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New track out now! Mars Pipeline. This track was designed for the Micro Donkey, but as not everybody has that available I made sure the other bikes can be used too. However, in order to try and have more donkeys on the lb, the track changes if you use the scorpion or pheonix so that the shortcuts/timesavers aren't available! It leads to some very close racing in MP, but hopefully the donkey will always have the edge on the other bikes!
Hope you enjoy it!
Track: Mars Pipeline.
Difficulty: Medium
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Finally finished off my latest extreme track, Logging Hills. Its set on the slope of a hill where a logging company has started work and is made using "locally sourced materials"!
Track: Loggers Hill
Difficulty: Extreme
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Just uploaded a new track that I've spent a lot of time on called Desolation. In my opinion this is possibly my best track yet and I am REALLY pleased with how it came out. Hopefully everyone else likes it as much as I do!
Its based in a war torn town that we are trying to escape from. I set my time/replay using the micro donkey just to show that that bike can also be used very successfully on the track!
Track: Desolation
Difficulty: Medium
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Just uploaded a new Medium track called Filtration. The scenery isnt that great if I'm totally honest, but the line is what this track is all about! There's a LOT of timesavers in it and once the fast flowing line is found its very rewarding! Hopefully this makes for a lot of replay value and people will get a lot out of this track!
Track: Filtration
Difficulty: Medium
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Today sees the grand opening of the Trials Evolution Modern Art Gallery!!! I invite you all through the doors of the Gallery for a special opening night celebration of trials riding using the artwork as both obstacle and backdrop! You will see something entirely unlike anything you have seen before and will marvel at the artwork on display!
At least I hope so! Pick a favourite "piece" while you're there and let me know what it is. My personal favourite is the interpretation of what the "concrete jungle" must surely contain. A concrete tree!!!
Hopefully you all enjoy the extreme line on this track and find the flow to beat it as well. I also hope people can appreciate how much effort went into the scenery for this track as I am really pleased with it and think I have exceeded anyones expectations for the scenery on one of my tracks! lol
Track: Modern Art Gallery.
Difficulty: Extreme.
http://www.youtube.com/watch?feature...&v=37UUxmm_7NY
Rider and video courtesy of xKBMxZERO.
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New track out now. Slightly different....Imagine a rich oil magnate or sheik or Oil company built a trials track for their friends/employees out in the desert. Custom built with lights for night running. Well, thats where we are only a sandstorm has blown in. But we're tough trials riders so we dont care and are going riding anyway!!!
Track: Sandstorm
Difficulty: Extreme
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New track up now! Its called Sunrise Cabins and is set along the banks of a lake. Picture a holiday setting, the sun rising on the horizon, with log cabins to stay in, set in a small woodland on the edge of a peaceful lake.............all with its own private TRIALS TRACK!!!!![]()
Track: Sunrise Cabins
Difficulty: Hard
As always, I hope you enjoy it and feel free to leave any feedback!
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New extreme track just uploaded! Its a sky set track using wooden walkways and is a little tougher than my previous extreme tracks. I set it in the sky so that I could concentrate on the track, line and obstacles without having to concern myself with finding a suitable are to build it or worrying about lag effecting such a tricky track. Consequently, some may feel the scenery is "lacking" but it has been intentionally done the way it is. Hopefully people will enjoy it and I cant wait to see if/when people get 0 fault runs and what times they can achieve!
Track: Aerial Walkway
Difficulty: Extreme
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New track out now! Its an extreme track set in a snow environment. I spent a long time trying to get the look and feel right on this (big thanks to Web for the help) and hopefully its worked. I'm expecting to see a top time of 40-45secs on this if someone gets it all right, but the platinum isnt set so ambitiously! Just as well, as there is a alternative cutscene at the end if you have managed a Platinum time! Hope you like it!
Track: Snow joke!
Difficulty: Extreme
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New Medium track available now, called Impulse Retruns. Had a lot of problems near the end of this track with tearing, so unfortunately its ended up being a little plain (or should that be plane? You'll get that joke if you play the track! lol). But its got a few cool effects going on and is fun to ride so I uploaded it anyway. Hope you enjoy it!
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Latest track now uploaded, partly to see if the ratings are fixed, partly because I'm hoping they are and am fed up of sitting on it without releasing it! lol Its called Watchtowers at Dawn and is an extreme track Hope you enjoy it!
Track: Watchtowers at Dawn
Difficulty: Extreme
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New track uploaded! Its called Trials Lake and is set on a misty/foggy lake with two boats running alongside you. One for the Gold medal time and one for the platinum medal time. Can you beat a boat to the finish? Its a hard track, btw.
Track: Trials Lake
Difficulty: Hard
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Just uploaded a new track which is very different to my normal style. Not a lot of scenery in all honesty and its not very long. BUT, it is great fun to ride and is aimed at Scorpion riders who always complain they dont have enough tracks they can download. Its a medium track with some impulses in it and has a platinum time of 33.5 secs. I think the line is really good and makes for a great track to try and re-run and improve on. Short, sweet and fun. Hope you guys agree!
Track: Impulse control
Difficulty: Medium
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Latest track now available! Another extreme track, this one is called The Rockery.
Track: The Rockery
Difficulty: Extreme
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New track uploaded now to go along with the new patch! Its an extreme track and is called Pinewood. A drive through a Pine wood inhabited by villagers with the knowledge to build a Trials track!
Track: Pinewood
Difficulty: Extreme
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Latest track now uploaded. Its called Absent owners, as you drive past a few "fishing shacks" and on up to some kind of meeting room/town hall scenario. I'm being deliberately vague here as I want people to be able to decide for themselves exactly what the purpose of these ancient abandoned structures was! Quite a bit of physics in the track, with everything appearing in time for the rider to continue without a pause. I hope you enjoy the track and please remember to rat eit as you see fit!
Big thanks to esoner for making a vid of my track! here it is:
http://www.youtube.com/watch?v=6ih9zfORyyg
Track: Absent owners
Difficulty: Easy
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So, I have just uploaded my latest track. Its called paint factory and is a medium track, around 35-40 secs long if you nail it and it has some nice physics effects in it. You'll start at ground level, before riding across the top of various paint vats and pipes.
Track: Paint factory
Difficulty: Medium
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New track uploaded (21/5/12) called RooftopRun. Its an easy track designed to be used for mp, so completing it is easy. But getting a platinum requires a decent run on it. Hopefully it has replay value and people find it enjoyable. Feedback is, as always, appreciated.
Track: Rooftop run
Difficulty: Easy
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New track out today (17/5/12)! Its an extreme track set at the scene of a train derailment. If anyone trys it then feedback would be gratefully recieved!
Name: Off the rails.
Difficulty: Extreme.
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New track just uploaded! Feel free to leave any feedback! 8/5/12
New track uploaded.
Trials industry
Hard
This track is a blast to ride and has some tricky bits as well for that added challenge! As always, feel free to leave feedback!
Trials Industry SX is also now available. Its a slightly easier version of Trials industry and is a supercross version of the track.
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Rainy day.
Hard.
Set in some old ruins on a rainy day.
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My latest track i s now available:
"The commute".
Medium difficulty.
Set along the "drive" from work to catch a train, this should be suitable for most riders to enjoy.
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Any other tracks in my inventory are probably best avoided as they were my first attempts at using the editor and it shows! They garnered valuable feedback for me and enabled me to improve and learn the editor. But I wont recommend them to people!
I know someone must have tried them and at least hated them!Please tell me what you think, any constructive feedback will be helpful.
I'm working on a first come first serve basis on my thread so I'll be with you shortly.![]()
Sure thing, I didnt expect you to drop everything and run off to do them! lol Take your time, I'll just be grateful to get your opinion.Originally Posted by Jonofthejungle![]()
Hunter's Moon - I liked it. The environment is a bit bland, but you were easily able to see in what direction you were heading and there were no unexpected and disorientating turns, which is a big plus.
Glen of Tranquility - Same as with Hunter's Moon. Only additional note is that I encountered some lag spikes - too many trees, perhaps?
Hunter's moon: I know what you mean, unfortunately the landscape I chose seemed perfect. But then I discovered the drop off down the hill meant it was tricky to add background detail for a large portion of the track. But I think I've learnt from that. Glad you liked it apart from that though, I am working to improve my backgrounds/details already so hopefully that will improve in future.Originally Posted by qbicfeet
Glen of Tranquility: Those lag issues killed me. I could not find the source of it. Speaking with another track designer, we think the issue may be that I actually created the entire hill. Due to the number of "hills" that required, that may be what is actually causing the lag spike. Again, something I am aware of and have learnt from. It seems different people are getting differing amounts of lag too, which confused me even more! lol
So it seems like the driving lines and obstacles are going well, the details/background need attention and I need to keep testing with regards to lag so that that isnt an issue in future? Thats handy to know and I'll be sure to take it on board. Thanks very much for trying them out and leaving feedback! Hopefully my next track will be a further improvement (because these two are improvements from my first couple of tracks apparently! lol)!
If you remember, give me a nudge when you release your next track(s). Silly Redlynx for not implementing a subscription feature![]()
Yeah, would be great to have a "Favourite" option so you could follow designers. I'll be sure to update this thread once its finished (its been in progress this wekend) and I'll be sure to let you know. Thanks for the feedback and interest!Originally Posted by qbicfeet![]()
Glen of tranquility: On any track which is based around getting past obstacles, I think have many checkpoints is important. For instance, a checkpoint on the third rock would have been nice. I'm not a great player so I wasn't able to get through the track myself. I'd also suggest adding extra effort into the start. The player notices the start longer than other parts of the map since you see it for several seconds before moving on, so adding some more objects in the background there would be nice. That said, I personally honestly don't know what should be added specifically, but the start just looked bland.
I'd also recommend putting something which prevents the player from reversing at the start for more than a few seconds. It's a not a big deal, but additions like that makes the track feel more polished.
Hunter's moon: I think I have the same thoughts about this one too. For instance, after you climb up the 2 steep logs, I would have liked to see a checkpoint there. I think the tracks are good, but they'd need more polish if you'd want them to stack up to redlynx' maps.
Thanks for the feedback! I'll work on the starts and take that into account. As I've said, I already plan to try and add more detail as that seems to be a common bit of feedback. Hopefully the next one will be better!Originally Posted by Sectus