1. #1

    how to get the flipper to reset after it flipped

    I'm sure this a simple solution but I'm lost in doing it. I want the flipper to send the rider up another level. If that rider sets it off and doesn't achieve the flip, I want the flipper to reset. How is achieved?
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  2. #2

    Re: how to get the flipper to reset after it flipped

    1. use the flipper repeat from the complex examples group.

    2. replace the area trigger with a hit trigger. Then set the hit trigger. Hitting object 1 should be bike and rider. Hitting object 2 should be - object instance - select the flipper. Make sure to uncheck the box for disable after hit. Then choose on hit and select the physics event

    3. copy both the hit trigger and the physics event. Now place a Impulse clamp filter, the filter should be set to min impulses to 1 , min impulses from 1, wait ticks 48. Have the 2nd hit trigger target the 2nd physics event. Then have the 2nd physics event target the impulse clamp filter.

    4. place a impulse delay filter and set the delay tick to 36. then have your impulse clamp filter target your impulse delay filter.

    5. place a state event and set the type to off. Choose event target and target the curve data source. Then have your impulse delay target the state event.

    6. Make sure to uncheck looping in the curve data source's object properties and check reset when disabled.

    Wow that took longer to type out then it did to build. Now you should have a flipper that will flip 1 time every time the rider or the bike hits the flipper. Enjoy... I hope I don't get killed by that flipper some day.
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  3. #3

    Re: how to get the flipper to reset after it flipped

    My goodness that's a lot of work for something i thought would be simple. Thank you for taking the time and figuring it out for me.
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