1. #1

    Solid colour blocks - Help required

    Hi.

    I'm trying to create a track which contains vividly coloured objects and cannot for the life of me find a way of creating a solid block (whatever shape) of colour. Let's say for instance a solid white cube.

    I've resorted to using a white I-beam and ramping the exposure and the sun intensity up to get a the required effect....for now. But Obviously this is not ideal due to the player going at various speeds, the camera being affected by not seeing the same thing I see or test and simply the fact it makes the rider look strange!!!

    I've tried to use a water plane (but cannot remove the animation of the waves) - saying that...can you freeze a water plane?
    Using camera filters is not an option as I need the track to contain numerous colours and not just the Miller effect.

    Is this something which is possible. Help!!
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  2. #2

    Re: Solid colour blocks - Help required

    You could try using various crates of different colours. Its hard to know exactly what you're after, but there are many objects you can colour change. Hopefully they will allow you to do what you want to try and do. Hope that helps.
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  3. #3

    Re: Solid colour blocks - Help required

    I've gone through all of the colorize objects and they always retain their decal/texture.
    Which means they are never perfect white.

    Think mirrors edge. I want that white. (There's an idea)
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  4. #4

    Re: Solid colour blocks - Help required

    It's not quite that perfect "Mirror's Edge white", but the ventilation shafts found under the Legacy heading can be quite white if you shine a light on them. Even without the light they look ok, with the added benefit of not (eventually) getting a warning about too many light sources.

    Maybe you could try them with the sun intensity/exposure settings you've already got, to see how it looks. I just turned the intensity up and angled the sun towards them and it looks quite close to that Mirror's Edge look, without causing the difference between what you see in the editor and what the game camera sees.

    They can be other colours too and seem to have the least dirt/graffiti/texture etc on them. In fact, I might use them for a similar purpose, although I don't want to hijack your idea.

    Sometimes you just have to go for the next best thing when aiming for perfection I guess.
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  5. #5

    Re: Solid colour blocks - Help required

    Sadly, i don't think there are any "solid color" models in this game. The closest i've gotten to it is the "Plastic Crate/Tray" object, which is red at default. I use the bottom of it as some sort of solid color.
    I hope they add solid colors in the future, as well as objects which are ignored by light (so that they are fully bright no matter how dark it is, making some cool neon environments.) That'll be something.
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  6. #6

    Re: Solid colour blocks - Help required

    Why not build your crate out of smaller parts with the right colours eg. Make a box out of planks and colour them white
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  7. #7

    Re: Solid colour blocks - Help required

    Just wanted to say, I just tested in the editor, and water does seem to lose its texture when you reduce the reflection and wave height to zero.
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  8. #8

    Re: Solid colour blocks - Help required

    Originally Posted by James24993
    Just wanted to say, I just tested in the editor, and water does seem to lose its texture when you reduce the reflection and wave height to zero.
    No it doesn't,
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  9. #9

    Re: Solid colour blocks - Help required

    Originally Posted by PigManDan
    It's not quite that perfect "Mirror's Edge white", but the ventilation shafts found under the Legacy heading can be quite white if you shine a light on them. Even without the light they look ok, with the added benefit of not (eventually) getting a warning about too many light sources.

    Maybe you could try them with the sun intensity/exposure settings you've already got, to see how it looks. I just turned the intensity up and angled the sun towards them and it looks quite close to that Mirror's Edge look, without causing the difference between what you see in the editor and what the game camera sees.

    They can be other colours too and seem to have the least dirt/graffiti/texture etc on them. In fact, I might use them for a similar purpose, although I don't want to hijack your idea.

    Sometimes you just have to go for the next best thing when aiming for perfection I guess.
    Nice advice.

    I'm not actually doing a Mirror's edge inspired track. Although I'd like to.
    I'm making a Doom inspired track. Which requires very vivid colours.

    'On the verge of giving up'
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