1. #221

    Re: REDLYNX PICKS

    Originally Posted by kellemann

    and if i make another track whitout thinking of the rating you will never know because it is swallowed by the tc in 10 min.
    This is not true at all. It is almost the opposite of the truth.

    Half of the tracks in the highest rated are ninja tracks, and the people who made those obviously don't care about appealing to the average Trials player which is what you seem to be trying to do.

    You don't need to "sell out" for your track to be popular.
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  2. #222
    xzamplez's Avatar Senior Member
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    Re: REDLYNX PICKS

    Originally Posted by jook13
    Originally Posted by xzamplez
    Originally Posted by kellemann
    Originally Posted by buttcheekofdeth
    Originally Posted by xzamplez
    As I was reading this, I was thinking "This guy is repeating what I said right after quoting me." Lol. No, I didn't see your post.

    And after this big problem with the map, you still reward 5 stars?
    I'm a nice guy

    But the map was very good in other ways. Lots of creativity and the top line does work very well.
    Most people on TC only play a track one time, and if you dont get a high rating with the first couple of hundreds dl your track will get lost in tc.
    so having one fast line for people who is gonna play the track more than once, and one with somme gimmic like the elevator car,breaking throu glass and a backflip for the 90% of players who is gonna play the track once and rate it made a lot of sence in my opinion. And it worked, i now have 41 000 dl on that track
    And finetuning one line is extremly time consuming, because you have to begine from the startingline everytime you have done a little finetuning, because of the momentum, and if you have 2 equal lines the tuningpart will doubble,and i allready have spent more than 40+ hour on that track.

    Edit: by the way, Thanks to all that have played and rated my track, it was very cool to be a redlynx pick
    So you saw your track as a user made track? That's the first problem. You should see it like you were designing a track for the game. Your method may have given you 41,000 dls and Redlynx Picks, but you should know that the amount of dls doen't = quality of the track. And as a result of your method players who see past the gimmicks (like me) won't play this track more than a few times.

    You basically made a serious track, on top of a gimmick track.

    If you make another multi-route track, then hopefully you won't think of the randoms who will 5 star your track after playing it once, and being fascinated by some useless gimmick.
    Shutup and let people make the tracks they wanna make.
    I'm trying to help him.

    When I was making maps, I noticed how big of a difference the creator's mentality had on the final result. Those who saw themselves as forgers in a map editor produced low tier maps, while those who tried to accomplish disc quality material produce top tier maps. This is no different.
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  3. #223

    Re: REDLYNX PICKS

    Well not everyone rides the same ive found.. And thats One thing about track creation thats tough. I did find the bottom level a tad difficult but actually had more trouble with the hill climb, which is fine.. Its challenging. I liked it.
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  4. #224
    xzamplez's Avatar Senior Member
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    Re: REDLYNX PICKS

    Originally Posted by ANTWANthePAWN
    Well not everyone rides the same ive found.. And thats One thing about track creation thats tough. I did find the bottom level a tad difficult but actually had more trouble with the hill climb, which is fine.. Its challenging. I liked it.
    My point is, that his method of trying to appeal to both parties hurt his track in the long run. Could you imagine if the top route of Tired Hill was the easiest and fastest? That track was able to be played hundreds of times because you needed to mix routes, and because it had challenging timesavers.
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  5. #225

    Re: REDLYNX PICKS

    Originally Posted by xzamplez
    Originally Posted by ANTWANthePAWN
    Well not everyone rides the same ive found.. And thats One thing about track creation thats tough. I did find the bottom level a tad difficult but actually had more trouble with the hill climb, which is fine.. Its challenging. I liked it.
    My point is, that his method of trying to appeal to both parties hurt his track in the long run. Could you imagine if the top route of Tired Hill was the easiest and fastest? That track was able to be played hundreds of times because you needed to mix routes, and because it had challenging timesavers.
    We have now heard your opinion, and i still stand by my choise.
    Whats your gametag, i would love to try out some of your tracks.
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  6. #226
    xzamplez's Avatar Senior Member
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    Re: REDLYNX PICKS

    Originally Posted by kellemann
    Originally Posted by xzamplez
    Originally Posted by ANTWANthePAWN
    Well not everyone rides the same ive found.. And thats One thing about track creation thats tough. I did find the bottom level a tad difficult but actually had more trouble with the hill climb, which is fine.. Its challenging. I liked it.
    My point is, that his method of trying to appeal to both parties hurt his track in the long run. Could you imagine if the top route of Tired Hill was the easiest and fastest? That track was able to be played hundreds of times because you needed to mix routes, and because it had challenging timesavers.
    We have now heard your opinion, and i still stand by my choise.
    Whats your gametag, i would love to try out some of your tracks.
    I have yet to create a track on EVO, but I don't need to create a track to understand what separates the good tracks from the great ones.
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  7. #227

    Re: REDLYNX PICKS

    Originally Posted by xzamplez
    I have yet to create a track on EVO, but I don't need to create a track to understand what separates the good tracks from the great ones.
    That's not what he's trying to convey imo, we know you don't have to create tracks to be able to seperate the good from the great. But by creating tracks you would have a better understanding of what it takes to produce that quality of a track, and dealing with Track Centrals issues.
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  8. #228
    emcee's Avatar Senior Member
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    Re: REDLYNX PICKS

    Its all subjective opinion...i.the fact is its a 5* track....RL picked it and t stayed 5*. There are a few tracks which are 4* in picks even though RL thought they stood out. I personally thought the terminator track sucked but over 200k ppl disagree. Itt takes skill and dedication to make a good track...thats worthy of respect even if the track isnt to our tastes imo.
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  9. #229
    RetiredRonin's Avatar Senior Community Manager
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    Re: REDLYNX PICKS

    Lots of new picks for today. Switched up the heading colors to make it easier to find dates/tracks in the wall of green.

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  10. #230

    Re: REDLYNX PICKS

    I'm enjoying Squirrel Island.
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