1. #1

    Teleportation

    i've been screwing with the editor for several days, and with lots of bumps in the road i have managed to do everything i wanted without resorting to the boards.
    but this time i really can't get something to work.

    i've set up an area trigger and when my rider hits it i want him to "teleport" to a different spot in the driving line.
    i've tried the object position tool but it won't link with my bike and rider.
    something a friend told me is to try putting a checkpoint there and let the rider skip to the next checkpoint some way, the problem is the rider would be in mid air so i don't want to use a checkpoint where someone could reset to.

    any ideas what i might be missing?
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  2. #2

    Re: Teleportation

    When I made a Teleportation map, I made it restart to the next checkpoint and it has a directional force tied to that checkpoint so you still get that sense of going fast because the "Keep Motion" option wasn't working exactly how I wanted it. So what I did was make it so that the reset to checkpoint option would work but make it so when you reset to that checkpoint again, the directional force will be disabled. I'm sure you could also find a way to position the spawn point so it isn't in Mid-Air either. Or what you could do is put a checkpoint right after the teleport spot so the player resets there.
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  3. #3

    Re: Teleportation

    that would be a way, but i dont want the player to be able to respawn after the teleportation scene, if he respawns he need to do the teleportation part again until that obsticle is cleared.
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  4. #4

    Re: Teleportation

    I like where this is going.
    Sorry I'm learning too!
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  5. #5

    Re: Teleportation

    So wouldn't you just have the checkpoint before the teleporting scene and then put a checkpoint a little ways after the reset to checkpoint location?
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  6. #6

    Re: Teleportation

    let's see if i can explain the scene. 1= checkpoint before the obstacle 2= checkpoint after obstacle completion A= point of entry B=point of exit __= floor ()__) = tube.

    __1__A()__________)B......... _____2___

    at B i would off course put a force event to bring back some momentum of the rider.
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  7. #7

    Re: Teleportation

    If you're trying to find something other than a checkpoint, I don't think you'll find it because I can't think of any other solutions except checkpoints.
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  8. #8

    Re: Teleportation

    i am looking for a way to move an object (the bike and rider) just like you can do with normal objects, or a checkpoint where you can skip to but not revert to.
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  9. #9

    Re: Teleportation

    Alright. I have spent a lot of time trying to get this to work. Have a look at this forum: http://www.redlynxgame.com/forum/vie...hp?f=83&t=7886

    This forum has everything you want including developer input.
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  10. #10

    Re: Teleportation

    Spawn a Player Event

    Change Type to "Reset to Driving Line"

    Set Drivingline Index to the percent of track to jump to (ex, 50 is the middle)

    Point trigger to Event.
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