1. #1

    How to make a movable character with object position event.

    I uploaded a how to make a movable character video. While there is an example track that includes a physics based character I felt I should show how to do this as well. Using the object position event gives a different feel that I prefer over the physics based movement. Hope this helps you guys.




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  2. #2
    T4KShadow's Avatar Senior Member
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    Apr 2014
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    Re: How to make a movable character with object position eve

    Wow very nice tutorial!

    Looking forward to more.
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  3. #3

    Re: How to make a movable character with object position eve

    Exactly what i was looking for pal, great tutorial.
    Thankyou
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  4. #4

    Re: How to make a movable character with object position eve

    You're welcome!

    If you have any other questions on how to do certain things I can help as best I can. Just send me a message.
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  5. #5

    Re: How to make a movable character with object position eve

    I have a object running properly now thanks to you
    I was just wondering if it was possible to have contact wirh walls/objects in some way.
    The object is (floating) on level ground but i would like to move it through corridors and such?
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  6. #6

    Re: How to make a movable character with object position eve

    Originally Posted by ShanklyLFC
    I have a object running properly now thanks to you
    I was just wondering if it was possible to have contact wirh walls/objects in some way.
    The object is (floating) on level ground but i would like to move it through corridors and such?

    Setup a trigger that when he hits it increases (or decreases) the variable (The value that is to be linked to Operand 2 in THIS part of the video) by 1 in the direction he is going. Make the trigger long enough to cover a wall or whatever and make sure it is setup to not disable after hit. Mess around with the value you want to bounce back with to get the smoothest results.
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  7. #7

    Re: How to make a movable character with object position eve

    great vid and very cleverly done. Now if you can help me activate physics on something outside my physics bubble id love you long time.
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  8. #8

    Re: How to make a movable character with object position eve

    yep decent.

    you could consider wrapping the object in invisible collission only "skin" that might be helpful for the collision stuff, that would enable conditional testing and - say - prevent input on an axis.

    anyways. thanks, very tidy, and nice and cohesive. I liked the ideas on your first game too..
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  9. #9

    Re: How to make a movable character with object position eve

    Thank you SO much! This video really opened my eyes to how things work in the editor. The Redlynx tutorial videos showed me what everything did, but they didn't show me how they all worked together. The videos showed a little bit of how things work together with the data sources video, but this is a full length video showing how everything works in unison. I needed to know how to make SOMETHING move the way I wanted it to!

    You deserve everything good in life.
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  10. #10

    Re: How to make a movable character with object position eve

    My god, you really stepped up to the plate here.

    If more people were willing to make tutorials like this (video or text), we should definitely compile a bunch of links into a sticky for this forum. In fact, I think it's a little strange there isn't already a sticky for the Dev-created tutorials in the Level Editor forum.

    I would really love to see a collection of very specific tutorials created. Beyond the basics of learning each tool, there are lots of working examples we could all learn from. Even links to posts that solve a user's problem from each question thread would be awesome.
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