1. #1

    Having massive trigger problems.

    I'm currently working on a map in which you cannot hit any static or dynamic objects. At the start i have an afterburner trigger which does not end the game if i collide with it. Whereas if i go through my trigger which is 200m away the game ends if i collide with it.

    I tried excluding the trigger from setting of the end game. Didn't Work.

    This is where it gets strange. I decided to move the trigger just past the spawn, now i can hit the trigger without the game ending. I went over to where the trigger should have been and the light was on which its meant to turn on. However the break trigger hadn't been set off and just as i was flying over to where the trigger was the biker collides with an invisible force field causing the game to end.

    If you don't understand what i have written i wouldn't be suprised but ill try and simplyfy it.

    If the trigger is where i want it to be the trigger itself works but me touching it causes the game to end. But if i move the trigger to the start of the map i can go throught it but my biker will collide with an invisible force field halfway through the map.

    Any suggestions?
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  2. #2
    sipe's Avatar Trials Developer
    Join Date
    Dec 2012
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    Helsinki, Finland
    Posts
    455

    Re: Having massive trigger problems.

    So you are using hit trigger to detect illegal collision, right?

    If not just create hit trigger and set first target object to bike and rider (include) and then second object should be your area triggers (excluded).
    This way you can get impulse from hit trigger every time your rider or bike touches "illegal" objects.

    Ball of steel example track does this but ball hit trigger also does have some extra objects which it can be collided with like that steel frame and bike+rider.
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