Alright, lets keep this nice and neat so we can sort through everything.
I'll start:
Track - Physics Factory
In the beginning, speed off the falling platform directly onto the spring board and bounce up to the next checkpoint bypassing the elevator. This will shave a good 5 seconds off your time.
NEXT!
Elevation start. Jump over the second ramp (requires exact bike handling to get the speed needed). Saves around 3-4 seconds.
If you can't quite clear it from a dead start, its still a timesaver to back up a bit at the start before gunning it up the ramp. Easier to clear the second ramp, and plenty of speed to clear the container.Originally Posted by sebbbi
You can clear without any backing up. You have to wheelie a bit, and time it exactly right.Originally Posted by MegaTrain
I made a thread like this few days ago and nobody approved of it. Where were you sebbbi??
Anyhoo- the same Elevation timesaver can be used on Roller Coaster at the beginning- tricky to pull off but can save .300- .400. Also speedin off the elevator and clearing the jump after that also saves at least 5 seconds but you must time it correctly.
Also on elevation you can miss off the landing platform and land on the bridge by speeding off the rising platform.
EDIT: sorry I couldn't help it.![]()
If you hit that absolutely perfectly you can fly from the trampoline. To the second. Floating platform and from there straight to the flipper. This is extremely hard but saves a ton of timeOriginally Posted by ZeroFault
I even reached the platform after the floating one from the spring board just before the flipper but then messed up (very inconsistent though)Originally Posted by DaddyDukes72311
Sebbbi, lets talk about the ninja timesavers in this game![]()
what the hell is that upper route on Falling Down? Is that possible? It looks like it could save some serious time
Yes. Titan Graveyard. That huge gap. Intentional or just pure dumb luck in thinkin we could clear that?Originally Posted by 420![]()