1. #1

    EVO Timesavers

    Alright, lets keep this nice and neat so we can sort through everything.

    I'll start:

    Track - Physics Factory

    In the beginning, speed off the falling platform directly onto the spring board and bounce up to the next checkpoint bypassing the elevator. This will shave a good 5 seconds off your time.

    NEXT!
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  2. #2
    sebastianaalton's Avatar Trials Developer
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    Re: EVO Timesavers

    Elevation start. Jump over the second ramp (requires exact bike handling to get the speed needed). Saves around 3-4 seconds.
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  3. #3

    Re: EVO Timesavers

    Originally Posted by sebbbi
    Elevation start. Jump over the second ramp (requires exact bike handling to get the speed needed). Saves around 3-4 seconds.
    If you can't quite clear it from a dead start, its still a timesaver to back up a bit at the start before gunning it up the ramp. Easier to clear the second ramp, and plenty of speed to clear the container.
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  4. #4
    sebastianaalton's Avatar Trials Developer
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    Re: EVO Timesavers

    Originally Posted by MegaTrain
    Originally Posted by sebbbi
    Elevation start. Jump over the second ramp (requires exact bike handling to get the speed needed). Saves around 3-4 seconds.
    If you can't quite clear it from a dead start, its still a timesaver to back up a bit at the start before gunning it up the ramp. Easier to clear the second ramp, and plenty of speed to clear the container.
    You can clear without any backing up. You have to wheelie a bit, and time it exactly right.
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  5. #5

    Re: EVO Timesavers

    I made a thread like this few days ago and nobody approved of it. Where were you sebbbi??

    Anyhoo- the same Elevation timesaver can be used on Roller Coaster at the beginning- tricky to pull off but can save .300- .400. Also speedin off the elevator and clearing the jump after that also saves at least 5 seconds but you must time it correctly.
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  6. #6
    CagBall's Avatar Senior Member
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    Re: EVO Timesavers

    Also on elevation you can miss off the landing platform and land on the bridge by speeding off the rising platform.

    EDIT: sorry I couldn't help it.
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  7. #7

    Re: EVO Timesavers

    Originally Posted by ZeroFault
    Alright, lets keep this nice and neat so we can sort through everything.

    I'll start:

    Track - Physics Factory

    In the beginning, speed off the falling platform directly onto the spring board and bounce up to the next checkpoint bypassing the elevator. This will shave a good 5 seconds off your time.

    NEXT!
    If you hit that absolutely perfectly you can fly from the trampoline. To the second. Floating platform and from there straight to the flipper. This is extremely hard but saves a ton of time
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  8. #8

    Re: EVO Timesavers

    Originally Posted by DaddyDukes72311
    Originally Posted by ZeroFault
    Alright, lets keep this nice and neat so we can sort through everything.

    I'll start:

    Track - Physics Factory

    In the beginning, speed off the falling platform directly onto the spring board and bounce up to the next checkpoint bypassing the elevator. This will shave a good 5 seconds off your time.

    NEXT!
    If you hit that absolutely perfectly you can fly from the trampoline. To the second. Floating platform and from there straight to the flipper. This is extremely hard but saves a ton of time
    I even reached the platform after the floating one from the spring board just before the flipper but then messed up (very inconsistent though)
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  9. #9

    Re: EVO Timesavers

    Sebbbi, lets talk about the ninja timesavers in this game

    what the hell is that upper route on Falling Down? Is that possible? It looks like it could save some serious time
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  10. #10

    Re: EVO Timesavers

    Originally Posted by 420
    Sebbbi, lets talk about the ninja timesavers in this game
    Yes. Titan Graveyard. That huge gap. Intentional or just pure dumb luck in thinkin we could clear that?
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