1. #1

    Storm drain?

    Hey, does anyone know how to make the water level rise like in the storm drain track?
    Cheers
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  2. #2

    Re: Storm drain?

    I'm assuming they used a water object (environment tab) and just raised it with triggers and datasources.
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  3. #3

    Re: Storm drain?

    Yeah, I've got water but I can't figure out how to rise it
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  4. #4

    Re: Storm drain?

    I did this as below (pretty much same as tutorial vid from redlynx only didnt need X and Z axis)
    Dummy objects X2
    Mark the 2 places to move from and to

    Object position data source X2
    3 for each of the dummy objects to collect Y coordinates from each

    Linear curve data sources X1
    Connect the start to the starting position dummy objects Y axis object position data sources to the end ones and also set the duration needed

    Object position event X1
    Connect the Y axis to the linear curve for Y axis and attach to water object

    Impulse X1
    Fire every tick for as long as is required (duration of linear curve)

    place your water object on the first dummy object and give it a whirl

    you could probably use the water object initial position instead of the starting dummy object but havent tried this yet (edit - on thinking a bit more, probably not as this would change your linear curve as it moved so 2 objects i think is best way)
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  5. #5

    Re: Storm drain?

    Storm Drain uses Area Effectors to make the water rise up. Bike hits an Area Trigger that makes a State Event turn on the Area Effector for a short time. The Area Effector only effects the water plane instance I set it to.
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  6. #6

    Re: Storm drain?

    So... I'm wanting to try this at a small lake/stream
    Could I do it there or does it have to be done using the water effects in the effect tab thing?
    Thanks for the replies!
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