a la bmx or skateboarding? the rail detection seems to be a few inches on both sides, so a slightly skewed rail along the path didnt really work...just wondering if anyone had any working setups that simulate how a grind would look/feel.
u cud always have an invisible platform when hit physics & vibration turn on and it looks as tho u grind down the rail mite wanna temprarily disable the bike/rider so no1 can glitch it tho
anyone know what im talking about? i wanna be able to slide a wheel against the side of a rail or a ledge, while the other is on top actually riding the rail/ledge. i remember doing it in FreeRider 2 with two horizontal parallel lines but that only worked cuz the bike was invisible. WAIT can i make the bike non-detectable by objects?!
I think you'd have to mess with the collision detection so the wheel goes half way through the rail/ledge instead of just driving on top of it.
Using an area effector to make your player slow down plus sparks would be cool, but it would probably have to be on set rails/ledges. You could try it so pressing Y for instance toggles the bikes collision detection so you can grind on anything, that'd be harder though.'ve not tried this)
If you get a single pole and place it along Z axis, the rider can use the front and back of his bike to bounce off these. Looks nice.
you could try something like this:
glue a couple of objects about the same size as the wheels to the bike exactly where the bikes wheels are.
make these objects invisible
make a ramp like the one you did in freerider
make the bottom rail of the ramp only collide with the front fake wheel
make the top of the ramp only collide with the back fake wheel
you might want to make the rails collide with the rider as well, i'm not sure
wow so basically pegs, i cant believe i didnt think of that! now, my only question is: how do i attach steel pipes to the center of the wheels and have them move as one with the bike?Originally Posted by Reaper392
so i kind of got it, i stuck the pipes thru the wheels and used physics joints. the settings for the physics joints are:
-point to point
-hard
-disable collision
-joint strength 50
the settings for the pipes are:
-physics enabled
-.1kg
-10 friction
-100% linear damping
-100% angular damping
-physics type: no contact response
it works, kind of, but for some reason the front peg is a lot more stable than the rear one. the front will pretty much always grind on the rail/ledge and not fall thry, while the rear one...not so much...any idea why?