I've set up an object position event just like in the tutorial to get a rocket crashing through the ground as the death scene in one of my tracks, but even though from what i can see all settings are exactly the same interval trigger, O.P.E, Linear Data Source Curves and all, the rocket still appears to teleport from point A to B rather then going down smoothly.
It's annoying the crap out of me since it's pretty much the only thing i want to do before i share my first track on TC.
To make the rocket go down smoothly you will need a start point dummy and an end point dummy. You can find these in the Common tab. Watch the video for this here: http://www.youtube.com/watch?v=GQ63p...9EADE002D88AF9
Skip to about 4:20 and he demonstrates how to use dummies.
I know about dummies, that's what i'm using. That's even the video i'm refering to (although i'm watching on Redlynx Official YouTube channel because i'm cool like that). The problem isn't that it won't move from A-B, but that it doesn't do it smoothly.Originally Posted by Fifflethecat
The problem has got to do with the interval trigger somehow.
The interval trigger should update every tick and the curved data sources should have a reasonable duration for however fast the rocket will go.
Yeah. I figured out the problem. I was trying to activate the interval trigger by an area trigger (when the rider/bike hit the area, the rocket would come). I had a state event to enable the trigger, but not for the data sources.Originally Posted by Fifflethecat
The rocket moves smoothly... Now i can't get it to explode when it hits the ground. Hmm....
What you could possibly do is use a trigger with a break event so right before it hits the ground it explodes. However you could also use an impulse delay if you want to get it accurate time-wise.
I had a hit trigger set up so it would explode when it hit the ground. The problem was that i didn't have physics activated. It works well now.Originally Posted by Fifflethecat![]()