1. #1

    How to make an animation sequence?

    Hello, i have read many tutorials about making an animation of an object (moving position A to position B), and i've understood them. However, i cannot find anything about making two or more movements of the same object in sequence... In other words, i want to make an object moving "A" to "B", then turn, then moving to "C". How can i put that events in sequence? Thank you! (PS: this game is AWESOME!)
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  2. #2

    Re: How to make an animation sequence?

    you could try to use a delay filter from your trigger to start the next animation when you want it t start

    try messing around with the triggers, events and filters that have time properties to get the effect you want
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  3. #3

    Re: How to make an animation sequence?

    thank you for the reply, i have tried with the delay trigger, setting to delay incoming input to the same time of the previous animation, but it cut all the next animation moving the object directly in the final position. It seems that the delay trigger catch the imputs, wait for the time, then sends them all together.
    Here it is what i've tried before this post:

    1 Placed an animated car example (1 car, 1 object position trigger, 1 interval trigger, 1 data source for moving forward and 1 for turn right)
    2 Made a copy of the position trigger and of the data source that permits to go forward the car
    3 Placed a delay trigger with the time of delay identic of the first animation
    4 Connected the original interval trigger to the delay trigger
    5 Connected the delay trigger to the position trigger.

    It was supposed that the car make a circle, then go forward for a while... but when the circle is complete, the car simply "teleport" to the final position.

    Does anyone have a better combination?

    !EDIT! I have a little idea right now, but i have to try it for the confirm that... i'm going to try placing a collision trigger that activate the interval trigger and the delay trigger connected to the next animation, maybe that will work... (easier to do than to say XD)
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  4. #4

    Re: How to make an animation sequence?

    Found it! The combination i said in the previous edit works, but it has a little modification: The Ablitated/Disabilitated option can be activated by a "Status event" (the doors logo), so i can decide when i want to start object animation by simply connecting a basic trigger, instead of begin at race start. So i put the basic trigger where i want, connecting it to a impulse splitter. The splitter sends the impulse to the status event (in "ON" mode, connected to the all disabilited events and data sources), and to a delay filter with the time of delay set equal to the time of the previous animation. The time dealier is connected to a similar combination of events and data sources, which made the second animation. Once the first is gone, the second start immediatly!

    Maybe it's difficult to understand by simply reading, but the process is very simple!
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  5. #5

    Re: How to make an animation sequence?

    Hi this is exactly what I was looking for I am so close to having it work.
    I have my data cures and input set up for all the axis but I just can not get this to work on a basic trigger area.

    Could you post an image with a step by step instruction on what you need to place from the trigger to the event.

    Thanks for your help.
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  6. #6

    Re: How to make an animation sequence?

    Originally Posted by triaaals
    Hi this is exactly what I was looking for I am so close to having it work.
    I have my data cures and input set up for all the axis but I just can not get this to work on a basic trigger area.

    Could you post an image with a step by step instruction on what you need to place from the trigger to the event.

    Thanks for your help.
    If you post a new topic detailing what you want to do, specifying the parts you would like help with, then I will see if I can help you.
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  7. #7

    Re: How to make an animation sequence?

    It looks like I need to post a few more messages before I can post a link.
    Simply put I need a trigger to start the even my events simply start when the game starts.

    I have control of the animation it simply starts when the game starts or if I have it placed close to a checkpoint and restart it, it starts there again without a trigger.


    Thank you.
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  8. #8

    Re: How to make an animation sequence?

    Ok lets see if this works, replace all the (slash) with /.

    imageshack.us (slash) photo (slash) my-images (slash) 338 (slash) trialsevoeventtrigger jpg (slash)
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