First Crusade looks really great Lumberjack. A slower, tech line would have been better to stop and take in all the detail more but it's understandable if you didn't have the complexity room for it. All in all great job though.
Just wanted to say how much i enjoyed the first crusade. Totally my kind of track.
Your architecture is in a league of its own. You impressed me on HD with your deco as well. (although some of those were a bit tough for me)
Keep it up. Looking forward to your future tracks.
Doomfacekillah: thanks for stopping by and the encouraging words
movement: yep i know i didn't spend much time on the DL, its all the concrete that takes up a lot of space
only gonna use it for short extreme tracks now.
But glad you like the scenery.
Ikes: yes trials HD times where tough times on my tracks, looking back to it and have to agree some tracks where pretty insanebut could have been worse.
Glad you like the architectures and stuff, that's the part i like building.
For now taking a short brake from the editor, taking up some sunlight cos its hot over here.
New track is around 20% and has almost the same amount of objects as first crusade now only less complex.
ok ill be back sunday to continue building this beast![]()
the first crusadehttp://www.youtube.com/watch?v=mCPkB...6&feature=plcp
Fine visuals!
thanks blase i'll put it in the OPOriginally Posted by OpposumBlase![]()
Been a long time since my last track but working on a crazy track.
I couldn't let it to share a pic with you guys cos i just had to
check this small sneakpeak: http://postimage.org/image/8vf4sm67f/
Comming soon fellas! Couple weeks i hope.
Hunting season is open.
Track: redemption. hard/extreme
the game: squirrels and lynxes, mutated ofcourse.
Happy hunting![]()
I love redemption your attention to detail is perfect 5*
Redemption is awesome Mr. Lumberjack. Perhaps the platinum time is a wee bit too hard but other than that an amazing track.
Thanks![]()
you need to earn platinum, it won't be easy for most of you.
i thought it was a reasonable time.