1. #1

    Animated car question

    I use it but it wants to go in circles. How do i just get it go straight/forward?
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  2. #2

    Re: Animated car question

    watch shoguns tutorial. should get you started

    http://www.youtube.com/watch?v=5Par5...hannel&list=UL
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  3. #3

    Re: Animated car question

    Originally Posted by CrowsBeak
    watch shoguns tutorial. should get you started

    http://www.youtube.com/watch?v=5Par5...hannel&list=UL
    ty, so do i get a phd after learning and executing these steps
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  4. #4

    Re: Animated car question

    yeah it's a bit tricky and will take some trial and error. But once you have done it several times and get somewhat of a grasp on whats going on and whats doing what, you'll get the hang of it!
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  5. #5

    Re: Animated car question

    Ran into issues and need help...

    I got the car(object) to go from point a to b but it doesn't interact with other objects or the ground. I want to cars to go head to head and crash. As of now all the cars do is go through the map when it is a hill or float when the map dips. They also go into each other when they are suppose to collide.
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  6. #6
    T4KShadow's Avatar Senior Member
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    Re: Animated car question

    Check under Advanced physics, see what the collision state is f it's no contact response that would explain it).
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  7. #7

    Re: Animated car question

    Originally Posted by xGetxReSpAwNeDx
    Ran into issues and need help...

    I got the car(object) to go from point a to b but it doesn't interact with other objects or the ground. I want to cars to go head to head and crash. As of now all the cars do is go through the map when it is a hill or float when the map dips. They also go into each other when they are suppose to collide.
    When you use the object position tool to move objects they can not interact with other objects. they can interact with the rider somewhat, but are able to pass through him aswell.

    If you are wanting the cars to collide then you need to use physics to move the cars. I've been playing with the directional force for collisions. its a very effective method. not always exactly the same, but i'm sure i can make it to where it is similar enough to get the reactions i want.
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  8. #8
    H3X23's Avatar Senior Member
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    Re: Animated car question

    If you just want the 2 cars to collide then i would suggest using an object position event linked to a curve data source for each car. Change the x value to the curve data source on both object position events. Change the curve data sources end to positive on one car and negative on the other testing until you get them to the point where they collide and also changing the duration to control how fast the cars move. To solve the problem with the car floating you just set u a curve data source for the Y value the same way, the duration of this may be longer than x depending on the steepness. Then you may also need a car crash sound depending on what you are doing.
    I hope this helps
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  9. #9

    Re: Animated car question

    Originally Posted by h3x23
    If you just want the 2 cars to collide then i would suggest using an object position event linked to a curve data source for each car. Change the x value to the curve data source on both object position events. Change the curve data sources end to positive on one car and negative on the other testing until you get them to the point where they collide and also changing the duration to control how fast the cars move. To solve the problem with the car floating you just set u a curve data source for the Y value the same way, the duration of this may be longer than x depending on the steepness. Then you may also need a car crash sound depending on what you are doing.
    I hope this helps
    That won't work. Moving objects with the object position disables physics on the objects. Even if you have physics turned on, they will still pass through other objects.
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  10. #10
    H3X23's Avatar Senior Member
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    Re: Animated car question

    i meant if he just wanted it to look like 2 cars are crashing he just needs to set the 2 values so that the 2 cars touch in the middle it has nothing to do with physics. I have also moved a car with the object position event and the physics were turned on i know this because i had a trigger that was enabled only by objects with physics enabled and the car set off the trigger.
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