One of the default maps has a Giant hand that slowly comes out of the water. Does anyone know how that was done? I'm trying to make something similar for my boss battle track. :/
make the hand(glue the parts together)
then animate it with the object positioning event
their are many ways to make things move in the editor and some are better than others but this one should be enough if you just want a moving decoration
This. It's a glued group that moves with an Object Position Event with a Curve Data Source. The waterfalls dripping off the fingers are then disabled after a few seconds.Originally Posted by sparkierjonesz
Thanks for the help guys. Now to make it so that the player can cause the head of this beast to fall apart using triggers.Originally Posted by katamariUK
Edit- Placed the hand down where i wanted and set the object positioning event and connected the two. Even have a trigger set to active it however the hand moves way to fast. As soon as i drive through the event trigger the hand goes from laying down to pointing up instantly. Is there a way to make the hand move slowly?
Not sure if a tutorial was made for something like this. I'v seen the videos made but not all of them.
Edit 2- Didn't add the curve data line. Will try this and return with results.
Edit 3- Added the Curve Data line but i'm not sure how to assign it to the hand or a trigger to activate it.
Edit 4- I even tried using Interval Triggers and State events with the data source and impulse delay filter. I can't for the life of me figure out how to get this thing to work right.
(Final Edit) Apparently i'm dumb and forgot to press (Y) to pick my value Objects. Hence why it never worked.![]()