Nice track grimm. I like the look of it, had first place on it last time i checked but its probably already destroyed. I do think the 450 would be great for this track, maybe better then the 250.
the ending fatality was pretty crazy!
Nice work.
I'm coming for harbinger soon![]()
Thanks Move. I'm glad you liked the finish; getting the whole scene put together and working properly was much trickier than I had originally anticipated.Originally Posted by TheMovement81![]()
No worries, the downloads slowed to a trickle and stopped shortly after you posted. You'll have the number-1 spot comfortably locked up for ages.Originally Posted by Lumberjack![]()
All of the jumps/landings/transitions were built around the Phoenix. For the sake of leader-board parity and to keep the focus purely on racing I lock my tracks to one bike and avoid overt, multiple paths... That, and I dislike the Scorpion.![]()
The last time I checked there is only one 0-fault on Harbinger and it was a very fast run (by TBN Soty if I remember correctly). Second place is a 3-fault. I hope you totally destroy it.
I posted a massively updated version of my skill game labeled as Dread's Revenge v.2 (Easy). I completely re-tooled the controls and added some polish all around.
It's a very laid-back, different sort of game. A short adventure in a boat with a flamethrower on it. If you have a couple of spare minutes and could use a breather from racing, be sure to give it a look.
While building, I had a few different people run it cold to make sure the controls actually worked in a sensible way. If you download it, it's important to make sure you pick up the version with the "v.2" suffix.
I finally got around to playing Dreads revenge. Its pretty damn kickass, a great achievment with the editor for sure! The boat controlled very well and the atmosphere was awesome.
That's great to hear Jook; I really appreciate your taking the time to run it. After seeing what KatamariUK was able to do with his excellent Murphy's Gold (download it if you haven't) it made me want to try to do something different in the editor.Originally Posted by jook13
It's especially relieving to know the control re-work was successful, as the first version turned into a submarine ride for one person, had to be ran in reverse by another, and was so wonky a few others just had to put it down altogether. I apologize to anyone who got burned on version-1. I put a lot of work into effectively correcting the errors and hope you'll give version-2 a look; it's a whole different experience.
Just played your other stuff.
Colony is gorgeous! It has a fun line aswell! My only complaint are the brief moments when an object is in foreground. It's minor tho. I enjoyed the track overall very much!
Harbinger is too hard for me right nowI'm used to not being able to beat all of your tracks tho
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Dread was sick! quite a feat to get that to come together! I haven't done or seen everything yet. Looking forward to playing it again!
Great stuff man![]()
Thank you Crow. I'm glad you thought the updated Dread's Revenge was worth the time to check out. Take you time running it. It's just meant to be a laid-back, novel thing to do for a couple of minutes rather than a hardcore leader-board chase.Originally Posted by CrowsBeak![]()
If you ever do decide to sit down and knock it out, Harbinger seems much more difficult at first than it actually is. It's definitely a very demanding track, but the fault count drops around 80% on the second run.
I'm looking forward to your upcoming track. From what you've posted, it sounds like you've been pushing the editor.![]()
To an extent. I hope people aren't disappointed with my first track. This one is just serving as a warm up/ get my feet wet sort of thing. It has some cool elements and is a solid track so far IMO, but I'm just gettin warmed upOriginally Posted by grimm![]()
I posted a new skill-game Enigma Odyssey (Medium). It's an old-school, first-person puzzle adventure. I spent the better part of two weeks working on it and it's easily the most complex build I have ever done. With an observant eye, a little exploration, and some contextual reasoning you will find your way through to the end.![]()
It's meant to be a fun thing to puzzle through and experience rather than a rabid leader-board chase, so be sure to relax and take your time. Your first run will probably clock-in at 10-12 minutes.
***Update*** BlueMage informed me that the pop-up menu could be turned off, so I updated the track and re-posted it. They're functionally identical except for the menu display showing up in the original. Please download version 1.1 instead.
grimm, your tracks are always awesome. But I have to know this. WHY do you ALWAYS under difficulty tracks? If its Hard you put medium, if its extreme you put hard. Everytime, without fail lol
With that said, Washout is awesome! I just hate one part.....the rock falls at the exact same time as your rider, so you can't see the landing at all! In addition, you gotta be more liberal with checkpoints sometimes. Try not to go long distances without them.