1. #71

    Re: Trials Evolution: Feedback and Suggestion Thread

    ok, i've got a small list of things that need to be looked into. Nothing major, just little things that could be done better.

    1, why remove the fender move. I.E. in HD you could flip and use your back wheel on say a barrel to flip up (more of a advanced move)

    2, the riders head is WAY to sensitive, again, before your rider could take a decent amount of punishment before taking a fault. In Evolution all it takes is a fly's fart as it passes.

    TRACK CENTRAL - IN THE EDITOR

    3, why is all the items extra large when your scrolling through them ??? I'm playing on a 42" 1080p and still there way to large

    4, it was always handy to ask people on your friends list to test rider your "work in progress", the only way of doing this now is to ask someone into a private multiplayer match with your current unfinished track ???

    5, PHYSICS...... don't wanna sound like a smart arse, but a lot of people knew me for having decent physics in some of my customs in Trials HD. I spent half an hour last night just trying to get a rock to fall when i wanted, for me Redlynx has made it WAY to complex.

    Example : in Trials HD if i want something to move, i simply got a trigger, had physics selected and pointed it at whatever i wanted. Now i have to have a trigger point to an event, the event point the item and so on. Yes i know that there is a **** load more options which will be very useful, but f**k me why so complex.......

    Moan finished
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  2. #72

    Re: Trials Evolution: Feedback and Suggestion Thread

    I already posted this elsewhere, but i thought this would be the best place for it.

    In trials and hardcore trials online you do not get penalised at all for faulting, this doesnt seem right.

    to fix this rather than have delayed respawns adding time during the race, could time be added the the total time for the track after the end.

    So If i finish first with 15 faults and 30 seconds, I get an overall time of 35 seconds, and if someone finishes second with 31 seconds and 2 faults, they get 31.6 seconds as there time and they win.

    so you get 1/3rd of a second for each fault added at the end of the track, or something like that.

    This way there would be no waiting and people would still be penalised for faulting
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  3. #73

    Re: Trials Evolution: Feedback and Suggestion Thread

    In private match it'd be good to have an Handicap option, either Time or Faults (if faults ever count in MP Trials too). Could make it unranked.
    E.g. if playing a friend who is alot better or worse than me on trials, we could agree say a 10 second head start. It then becomes more intense to build a lead or to be chasing to close the gap, rather than the predicability of someone coming 1st everytime. If your the one waiting to start you could watch the ghost of your friend getting away while the timer ticks down for you to start.

    Don't get me wrong i love MP even when i'm having my *** handed to me, but a bit more competition never hurt anyone.
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  4. #74

    Re: Trials Evolution: Feedback and Suggestion Thread

    Only thing that could make this better for me, is if somehow in DLC, they could add up to 6 or 8 lines for people to race on. That would be great. That, and maybe make the Super Cross mode a little bit longer by adding one more race or something.

    But ya... 4 people at once is fun... 6 or 8 friends racing each other at one time would be epic! (maybe when and if you guys make a Trials full game... god.. that would be great. This game and Hydro Thunder need a full release version of the game.)

    Edit.. forgot.. would love to be able to view a replay, or save a replay of the race after it's over. Too many LOL moments playing with friends, drinking some beers, and watching someone eat it, right at the finish line, and not finish the race, or blow the lead. I'd love to replay those moments!
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  5. #75

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by FLYER80
    5, PHYSICS...... don't wanna sound like a smart arse, but a lot of people knew me for having decent physics in some of my customs in Trials HD. I spent half an hour last night just trying to get a rock to fall when i wanted, for me Redlynx has made it WAY to complex.

    Example : in Trials HD if i want something to move, i simply got a trigger, had physics selected and pointed it at whatever i wanted. Now i have to have a trigger point to an event, the event point the item and so on. Yes i know that there is a **** load more options which will be very useful, but f**k me why so complex.......

    Moan finished
    i like making tracks too. i've been making one last night, but i can't for the life of me find how to animate things like on Trials HD. Make things explode when you drive over certain things, and same with what stuff you said. Oh well.. looks like I'm off to the youtube page to find out how.
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  6. #76

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by miDnIghtEr20C
    Originally Posted by FLYER80
    5, PHYSICS...... don't wanna sound like a smart arse, but a lot of people knew me for having decent physics in some of my customs in Trials HD. I spent half an hour last night just trying to get a rock to fall when i wanted, for me Redlynx has made it WAY to complex.

    Example : in Trials HD if i want something to move, i simply got a trigger, had physics selected and pointed it at whatever i wanted. Now i have to have a trigger point to an event, the event point the item and so on. Yes i know that there is a **** load more options which will be very useful, but f**k me why so complex.......

    Moan finished
    i like making tracks too. i've been making one last night, but i can't for the life of me find how to animate things like on Trials HD. Make things explode when you drive over certain things, and same with what stuff you said. Oh well.. looks like I'm off to the youtube page to find out how.
    there is loads of decent tutorial videos on Redlynxtv

    http://www.youtube.com/playlist?list...A&feature=plcp

    they will help, but its still complex as f**k
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  7. #77

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by FLYER80
    Originally Posted by miDnIghtEr20C
    Originally Posted by FLYER80
    5, PHYSICS...... don't wanna sound like a smart arse, but a lot of people knew me for having decent physics in some of my customs in Trials HD. I spent half an hour last night just trying to get a rock to fall when i wanted, for me Redlynx has made it WAY to complex.

    Example : in Trials HD if i want something to move, i simply got a trigger, had physics selected and pointed it at whatever i wanted. Now i have to have a trigger point to an event, the event point the item and so on. Yes i know that there is a **** load more options which will be very useful, but f**k me why so complex.......

    Moan finished
    i like making tracks too. i've been making one last night, but i can't for the life of me find how to animate things like on Trials HD. Make things explode when you drive over certain things, and same with what stuff you said. Oh well.. looks like I'm off to the youtube page to find out how.
    there is loads of decent tutorial videos on Redlynxtv

    http://www.youtube.com/playlist?list...A&feature=plcp

    they will help, but its still complex as f**k
    thanks. that's the page i was looking for.
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  8. #78

    Re: Trials Evolution: Feedback and Suggestion Thread

    no probs
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  9. #79

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by screzwell
    In private match it'd be good to have an Handicap option, either Time or Faults (if faults ever count in MP Trials too). Could make it unranked.
    E.g. if playing a friend who is alot better or worse than me on trials, we could agree say a 10 second head start. It then becomes more intense to build a lead or to be chasing to close the gap, rather than the predicability of someone coming 1st everytime. If your the one waiting to start you could watch the ghost of your friend getting away while the timer ticks down for you to start.

    Don't get me wrong i love MP even when i'm having my *** handed to me, but a bit more competition never hurt anyone.
    I am loving the head start option. Obviously this wouldn't be an option in public games. But in private....open up the options!!
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  10. #80

    Re: Trials Evolution: Feedback and Suggestion Thread

    Bah! I didn't even see that you can't use triggers and explosions and stuff, while making a Super Cross. Dang! Why not? I wanted fireworks shooting off in the background, when riders hit the first jump on my track, and other stuff happening as well. Booo!
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