Loving the game! I dig the four player racing. Trials has really become an incredible arcade gameAny thoughts on some sort of Co-Op style multiplayer playthrough?! I would really enjoy that!
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It would be nice to add in a simple way of giving the feedback to the custom track creator. like if you rate the track a 1 or a 2, it gives up a multiple choice box or reasons
Eg.
NOT ACCURATE difficulty/type
or cannot complete with all specified bikes ( I really like piranha and it grinds me when I find that the track hasnt been tested, but yet its an option. )
Originally Posted by EuphoricFusion
I'm liking most of what I see in this post..and I'd like to add my 2˘.
For the most part, I think gameplay is pretty solid..maybe a few minor tweaks like what the quoted post mentioned. For me however, Evolution's replay-ability is what's most important and needs to be focused on. The ability to browse around for player tracks is awesome, but perhaps an advanced filter would make it a little easier to navigate.
Playing for money, spending money = fist pumpin all day!One of my favorite features in any game is the ability to earn and stack cash, to later spend it on upgrading my character/vehicle/weapon etc. I'm not sure if it's already planned for future DLC, but there needs to be WAAAAY more customizations..everything from new bikes (all of Evo's bikes were in HD, just sayin), to new parts, decals (maybe even a decal/graphics editor!!), clothes, gear. The sky's the limit...make it endless!!!
TRICKS!!!!! They ARE NOT just for kids or silly rabbits! If Evo implemented trick & combos that were worth ca$h, it would open up an entirely new way to play the game....everything from trials tracks, supercross, and especially skill games! "Trickin' for Ca$h" could be a new race mode alongside trial, supercross, and skill. Tricks could be easily performed by timing a button combo off of various ramps at various elevations, trajectories, etc. You could also earn pocket change for riding out long wheelies, stoppies, etc. Again, the sky's the limit!! I'll let the game devs figure out how best to work that in, but seeing as there are already buttons on the controller that are unused, surely something productive could be done with them. Not to mention that since Evo came with Multiplayer, trick competitions would be a mega hit!!
Please oh please add more customizations and tricks!
ray:
More music...the current soundtrack is awesome!! But we need more...thousands upon thousands of hours will be dedicated to the game lol!!
I know it has been mentioned already, but think of this as me agreeing.
Case Sensitive searching on Track Central is really annoying when you are not sure if certain 'recommendations' from other players are case sensitive.
It's sort of like having case sensitive emails, that would cause havoc!
I hate the "death zones" that automatically kill you if you fall into a certain crevasse or miss a jump. I would much rather get stuck, like in HD, and then maybe a popup could come up saying press Y to bail or something.
Sorry if these have already been discussed:
-Why shouldn't multiplayer scores count in the single player leaderboards? It makes me want to play multiplayer less if I can't beat my friends score while I'm at it. Especially after I go on hardcore(mp) and beat my single player records...
-Ability to share levels that you've created that are editable by a friend. For instance if my friend and I want to make a track together its a rather crappy process that doesn't work. Or for sharing custom parts.
-A way to look at lower rated tracks/skill games without having to search for specifics. I've made two tracks that are pretty good, and on one of them-because some jack-wagon wants to give it a randomly terrible rating, days of work disappears into obscurity forever.....
-re-sizable objects would be sick!- this might not be feasible, though, it feels like it wouldn't be too hard to implement.
Oh yeah and have ALL different medal requirements visible from the before you play a course. I want to know what gold is on beginner before I play the level.
best game in the world btw....
Though I don't think it's critical, I too felt those made the game feel a little more cheesy (for lack of a better word) in some parts. There's already TNT in some of the pits, isn't that enough? Why do I have to die because I landed a little bit too far to the left on a rock, but didn't actually touch anything that would have blown up or hurt me?Originally Posted by jaosming
What ever happened to watching a replay you just did and it no longer shows you how much faster or slower you've gone in the replay according to your best time!!??
Another minor little thing I thought of to improve the cash system, is to reward the player a certain amount of cash for each race finished. Have the amount you earn be more with higher difficulty tracks and better medals.
I wish I could send my custom track to only some friends first for beta testing. And I think people should have their track tested thoroughly by others first before publishing.
Don't get me wrong RedLynx I love this game and have played it alot since it was released I think it's amazing. However these are my only gripes I'd like to see changed. I waited until I platinumed all the tracks and had over 24 hours play time so I was used to the newer game rider/bike physics before posting. Having played HD for over 1000+ hours I see major differences between Evo and HD physics. The reviewers all said untouched rider/bike physics, but they were wrong. Then again reviewers are usually terrible at games anyway so...
1. Front wheel stiffness. It just locks up on you and you fault, flip or stop dead. Mostly when you're leaning forward, but sometimes it does for no apparent reason.
2. Rider head weakness. I don't want it to go back to HD where you could flip off your head, but the riders head is really weak barley grazing or tapping your head on something always ends in a fault. What's my helmet for if it doesn't work.
3. Back wheel kick out. When you try to perform a bunny hop (->,<-,->) from a stand still the back wheel kicks out causing a weird balance thus making bunny hops frustrating and almost non-existent.
4. Vertical balance. When vertical and leaning forward it can be really difficult to save yourself from falling back and faulting. Reverse seems to be over powered when doing precision landings, but when you try to reverse when vertical it slows your back wheel and you almost always fall backwards and fault.
There's other minor things, but it's not Trials HD 2 so I'm just going to get used to them, but these 4 things definitely don't help gameplay. I doubt I'll feel any different about these things a year from now.
That all being said this game still rocks! The editor, world, track central, ghost, multiplayer, customization, tournament restarts and stats just to name a few make this a game that will keep me entertained for a long time.![]()