1. #61

    Re: Trials Evolution: Feedback and Suggestion Thread

    Loving the game! I dig the four player racing. Trials has really become an incredible arcade game Any thoughts on some sort of Co-Op style multiplayer playthrough?! I would really enjoy that!
    Share this post

  2. #62

    Re: Trials Evolution: Feedback and Suggestion Thread

    It would be nice to add in a simple way of giving the feedback to the custom track creator. like if you rate the track a 1 or a 2, it gives up a multiple choice box or reasons

    Eg.

    NOT ACCURATE difficulty/type

    or cannot complete with all specified bikes ( I really like piranha and it grinds me when I find that the track hasnt been tested, but yet its an option. )
    Share this post

  3. #63

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by EuphoricFusion
    After spending the last couple of days hammering Evo I thought I would make this thread to throw some suggestions into the mix.
    Some of this stuff was asked for halfway through HD's lifespan and didn't get into Evo so I'm not holding my breath but it's worth a shot.

    Menus and HUD
    1) Still can't jump up and down the track lists with the triggers. More tracks = more scrolling. Either that or let us press up on the pad to jump straight to the bottom.
    2) Option to completely disable HUD (including the 3,2,1 go writing)
    3) Leaderboards. I thought we were getting more seperated leaderboards but I can't see much difference from HD's other than the multiplayer ones. Are skill games still counted towards global ranking?
    4) Option to disable tutorial messages in the easy tracks.

    Gameplay
    1) Fix the front wheel digging in. I can deal with other stuff, but this is my main gripe.
    2) Allow a little more time to hit the riders head. Even if you can touch your head for no more than 2 seconds and a little bit of damage increase. I'm not one for "worming" my way to checkpoints, but all the lucky little flips where you just clip your head and roll over are impossible now and it's kinda frustrating.
    3) Braking is too strong and reverse is insane. Really difficult to land and stop dead on stuff as he will just gun it into reverse almost instantly.
    4) Rider lean is very aggressive. Lean forward and the back wheel pops nearly every time.

    Track Central
    1) We need an option to tag tracks as BETA with the ability to disable leaderboards for it and the option to delete it.
    2) Find friends tracks should have it's own option that pulls all your friends tracks into a list before downloading (not keen on having to search for people on my list).


    That's all I can think of right now. I'm sure I'll find more but feel free to add your own comments and let's see if we can get Evo to absolute perfection!


    I'm liking most of what I see in this post..and I'd like to add my 2˘.

    For the most part, I think gameplay is pretty solid..maybe a few minor tweaks like what the quoted post mentioned. For me however, Evolution's replay-ability is what's most important and needs to be focused on. The ability to browse around for player tracks is awesome, but perhaps an advanced filter would make it a little easier to navigate.

    Playing for money, spending money = fist pumpin all day! One of my favorite features in any game is the ability to earn and stack cash, to later spend it on upgrading my character/vehicle/weapon etc. I'm not sure if it's already planned for future DLC, but there needs to be WAAAAY more customizations..everything from new bikes (all of Evo's bikes were in HD, just sayin), to new parts, decals (maybe even a decal/graphics editor!!), clothes, gear. The sky's the limit...make it endless!!!

    TRICKS!!!!! They ARE NOT just for kids or silly rabbits! If Evo implemented trick & combos that were worth ca$h, it would open up an entirely new way to play the game....everything from trials tracks, supercross, and especially skill games! "Trickin' for Ca$h" could be a new race mode alongside trial, supercross, and skill . Tricks could be easily performed by timing a button combo off of various ramps at various elevations, trajectories, etc. You could also earn pocket change for riding out long wheelies, stoppies, etc. Again, the sky's the limit!! I'll let the game devs figure out how best to work that in, but seeing as there are already buttons on the controller that are unused, surely something productive could be done with them. Not to mention that since Evo came with Multiplayer, trick competitions would be a mega hit!! Please oh please add more customizations and tricks!ray:

    More music...the current soundtrack is awesome!! But we need more...thousands upon thousands of hours will be dedicated to the game lol!!
    Share this post

  4. #64

    Re: Trials Evolution: Feedback and Suggestion Thread

    I know it has been mentioned already, but think of this as me agreeing.

    Case Sensitive searching on Track Central is really annoying when you are not sure if certain 'recommendations' from other players are case sensitive.

    It's sort of like having case sensitive emails, that would cause havoc!
    Share this post

  5. #65

    Re: Trials Evolution: Feedback and Suggestion Thread

    I hate the "death zones" that automatically kill you if you fall into a certain crevasse or miss a jump. I would much rather get stuck, like in HD, and then maybe a popup could come up saying press Y to bail or something.
    Share this post

  6. #66

    Re: Trials Evolution: Feedback and Suggestion Thread

    Sorry if these have already been discussed:
    -Why shouldn't multiplayer scores count in the single player leaderboards? It makes me want to play multiplayer less if I can't beat my friends score while I'm at it. Especially after I go on hardcore(mp) and beat my single player records...
    -Ability to share levels that you've created that are editable by a friend. For instance if my friend and I want to make a track together its a rather crappy process that doesn't work. Or for sharing custom parts.
    -A way to look at lower rated tracks/skill games without having to search for specifics. I've made two tracks that are pretty good, and on one of them-because some jack-wagon wants to give it a randomly terrible rating, days of work disappears into obscurity forever.... .
    -re-sizable objects would be sick!- this might not be feasible, though, it feels like it wouldn't be too hard to implement.

    Oh yeah and have ALL different medal requirements visible from the before you play a course. I want to know what gold is on beginner before I play the level.

    best game in the world btw....
    Share this post

  7. #67

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by jaosming
    I hate the "death zones" that automatically kill you if you fall into a certain crevasse or miss a jump. I would much rather get stuck, like in HD, and then maybe a popup could come up saying press Y to bail or something.
    Though I don't think it's critical, I too felt those made the game feel a little more cheesy (for lack of a better word) in some parts. There's already TNT in some of the pits, isn't that enough? Why do I have to die because I landed a little bit too far to the left on a rock, but didn't actually touch anything that would have blown up or hurt me?
    Share this post

  8. #68

    Re: Trials Evolution: Feedback and Suggestion Thread

    What ever happened to watching a replay you just did and it no longer shows you how much faster or slower you've gone in the replay according to your best time!!??

    Another minor little thing I thought of to improve the cash system, is to reward the player a certain amount of cash for each race finished. Have the amount you earn be more with higher difficulty tracks and better medals.
    Share this post

  9. #69
    mutetus's Avatar Trials Developer
    Join Date
    Dec 2013
    Location
    The land of fin.
    Posts
    859

    Re: Trials Evolution: Feedback and Suggestion Thread

    I wish I could send my custom track to only some friends first for beta testing. And I think people should have their track tested thoroughly by others first before publishing.
    Share this post

  10. #70

    Re: Trials Evolution: Feedback and Suggestion Thread

    Don't get me wrong RedLynx I love this game and have played it alot since it was released I think it's amazing. However these are my only gripes I'd like to see changed. I waited until I platinumed all the tracks and had over 24 hours play time so I was used to the newer game rider/bike physics before posting. Having played HD for over 1000+ hours I see major differences between Evo and HD physics. The reviewers all said untouched rider/bike physics, but they were wrong. Then again reviewers are usually terrible at games anyway so...

    1. Front wheel stiffness. It just locks up on you and you fault, flip or stop dead. Mostly when you're leaning forward, but sometimes it does for no apparent reason.
    2. Rider head weakness. I don't want it to go back to HD where you could flip off your head, but the riders head is really weak barley grazing or tapping your head on something always ends in a fault. What's my helmet for if it doesn't work.
    3. Back wheel kick out. When you try to perform a bunny hop (->,<-,->) from a stand still the back wheel kicks out causing a weird balance thus making bunny hops frustrating and almost non-existent.
    4. Vertical balance. When vertical and leaning forward it can be really difficult to save yourself from falling back and faulting. Reverse seems to be over powered when doing precision landings, but when you try to reverse when vertical it slows your back wheel and you almost always fall backwards and fault.

    There's other minor things, but it's not Trials HD 2 so I'm just going to get used to them, but these 4 things definitely don't help gameplay. I doubt I'll feel any different about these things a year from now.

    That all being said this game still rocks! The editor, world, track central, ghost, multiplayer, customization, tournament restarts and stats just to name a few make this a game that will keep me entertained for a long time.
    Share this post