If there's a autosave feature that saves your current track automatically every desired minutes to autosave slots would be nice, because it could save your frustration and your creation if the console's crashed or just turned off.
Now THAT is a great idea!Originally Posted by Blastergamer
This thread looks like it's turning into the Next-Gen trials idea thread.![]()
it always kinda was because some stuff would be to hard to patch inOriginally Posted by LitTlExJeZuZ
I would love an option to share a track as a VIP.
when shared as a VIP it dont appear in the "normal feeds"
but it will appear under your creator-name,
with a big yellow VIP sign on it.
You should also be able to delete VIP tracks.
There would be no need for invites or hosting if this was done.
edit: WIP![]()
If there would be just some custom feeds you can create and name would be great, because I can put my favourite tracks in the feed and find it easily. Then I can also put some creator's tracks in a feed and find it in no time.
an option to remove or replace replay with 'Save Game', using this option could then add to the start button pause screen 'Save Game' and 'Load Game' options.
both Load and Save buttons, when selected then activate a trigger, either 'Save Game Trigger' or 'Load Game Trigger', an impulse from these triggers could then be used to handle the save/load game state (while the game is still paused).
the save/load system could have its own Variable Data Source (size 1000, could be called 'Save/Load VDS')
when the 'Save Game Trigger' activates, the creator uses the single impulse sent to store any game state variables into the 'Save/Load VDS' and when the impulse ends the game uploads this ~4k file to the server and when the 'Load Game Trigger' activates the user reads the data out of the 'Save/Load VDS' back to the relevant game variables, sets up cameras, OPE objects into place, etc.. hmm physics objects could be an issue, again when this impulse ends the game is taken out of pause the count down starts and then play resumes.
considerations:-
game time will be an issue, so this may have to be removed or wrapped, also the random number generator will have to be replaced with a new generator that uses a variable value in-place of the time value (this would be an awesome addition anyway)
add a new 'Copy Vector Event' with options
Select Source Vector
Source Index
Select Destination Vector
Destination Index
Copy Number
you could get flashy here and add,
Type:Overwrite, Add, Subtract, Multiply, Divide, more![]()
both source and destination could target the same vector.
i'll add more when i get me some more ideas![]()
before, when you shared a track and you passed it to be able to publish,
that run was auto into the LB.
Now, the track is shared with no replay (empty LB).
I wish we could have this option:
Do you wish to keep this run in the LB? Y/N
New Suggestion:
A "Random" checkbox for the sound sources (for non-looping sounds), where like the "Rake-Pride" sound has different sounds "ALL RIGHT, HAHAHAHAHA!" and "YOU KNOW I HAD THIS, WHOHOO!" etc, but I only what "ALL RIGHT, HAHAHAHAHA!", not the others, and then if the checkbox is unchecked, a list of checkboxes comes like which sound variations you only want to be heard.
Allow for bike filtering while searching on TC for tracks that only have a certain bike unlocked. Easier to track than having to refer to a list here on the forums.