1. #461

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by Blastergamer
    I don't know what the switch filter is used for.
    It's for changing the target of an impulse.

    It's a bit like a generic filter set to equals, except instead of just comparing a value against one other value, it compares it to five other values.
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  2. #462

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by vladiiiiiiii
    Be careful when you do this because it also deletes all your tracks you have ever worked on in the editor
    i was transfering the content license to a new xbox and thought the same thing, the editor list was empty.
    but then i downloaded and played an old track i wanted to check out for a possible remake.
    I went back into the editor and to my surprise, there it was.
    So the tracks that you have released will come back to the editor if you search your own name and download them.
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  3. #463

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by JaminBen007
    Originally Posted by Blastergamer
    I don't know what the switch filter is used for.
    It's for changing the target of an impulse.

    It's a bit like a generic filter set to equals, except instead of just comparing a value against one other value, it compares it to five other values.
    or a retargetor for red lines instead of blue lines
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  4. #464
    Blastergamer's Avatar Senior Member
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    Re: Trials Evolution: Feedback and Suggestion Thread

    He we go:

    -Ability to freeze the timer for trials tracks (useful for some scenes).
    -No time Limit and disable replay ability.
    -The yellow "+" mark for Origin of Pain, the green "+" for Riders of Doom to indicate tracks which DLCs are required and for multiplayer-player indicating.
    -A collision tool that you can choose which objects can collide on desired object and which don't.
    -Ability to slow down everything (including the timer) in tracks (useful for slow motions).
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  5. #465

    Re: Trials Evolution: Feedback and Suggestion Thread

    i hate when i download a track and find out im forced to use a bike i dont like,
    some kind of icons that indicate what bikes are allowed would be nice.
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  6. #466

    Re: Trials Evolution: Feedback and Suggestion Thread

    I think it would be great if we could name the data sources. So if I had a variable data source for 'height' for example I could name it, to make it easier to distinguish in skill games where lots of data sources are being used.

    Following on from this idea, having that name feed into the properties of other data sources would be very useful, so it would show 'height' rather than the little orange 'D'. It would just make the whole process easier now that people are making more and more complex stuff.
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  7. #467
    Blastergamer's Avatar Senior Member
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    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by JaminBen007
    I think it would be great if we could name the data sources. So if I had a variable data source for 'height' for example I could name it, to make it easier to distinguish in skill games where lots of data sources are being used.

    Following on from this idea, having that name feed into the properties of other data sources would be very useful, so it would show 'height' rather than the little orange 'D'. It would just make the whole process easier now that people are making more and more complex stuff.
    this would be useful for scripting!
    Like you can go to the SVE and instead pressing Y to choose the VDS, just press X and type your target.
    It could be also a VDS group, like:
    [code:1psxl9iz] group: height:
    VDS1: Height #1
    VDS1: Height #2
    VDS1: Height #3[/code:1psxl9iz]
    then, you can just type the group name instead choosing all the VDS.
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  8. #468
    Blastergamer's Avatar Senior Member
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    Re: Trials Evolution: Feedback and Suggestion Thread

    New sugs:

    Redering physics and object detail on objects. Very useful if you don't need complicated physical object just like Mario physics. But if you enable it, you cannot change the weight, dampening, friction etc.
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  9. #469

    Re: Trials Evolution: Feedback and Suggestion Thread

    I didn't read through all 16 pages, but here are my desperate suggestions (sorry if its been mentioned before):

    Me and my mates plays local multiplayer all the time, and what we would reeeeally like to see in multiplayer is the following:
    - Score based on bailout distance (you know, distance from bailout to finish line, it's the only feature that really keeps us going)
    - Would be nice to have some score points for flips too..

    Oh, and pretty please with sugar on top, give me some more supercross map packs!
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  10. #470

    Re: Trials Evolution: Feedback and Suggestion Thread

    when you choose a map in the pro or lite editor, instead of loading one of the worlds also let us load a track from our list
    so we don't have to load a world first open menu and then load the track we were working on
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