1. #441
    dasraizer's Avatar Senior Member
    Join Date
    Apr 2014
    Location
    UK, Isle of Wight
    Posts
    1,195

    Re: Trials Evolution: Feedback and Suggestion Thread

    could you please add a network tile that has an N-vector inside that is passed across the network
    method idea:
    the tile outputs an impulse when new data is received
    when data is ready to send an impulse is sent to the network tile and the tile then forwards the vector data across the the internet.

    not sure if it would be possible to have 100% integrity on the data but even having unreliable data would be a bonus.
    Share this post

  2. #442
    Blastergamer's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    Rocking Trials Country
    Posts
    2,539

    Re: Trials Evolution: Feedback and Suggestion Thread

    More suggestions for the editor:

    Ability to retarget values (green line) from data sources and impulses (red line) with the retargeter.

    An object selector. This is like an area trigger, but it has different shapes (variations) and it can select an (or multipile) objects for event targets that comes into the area.
    This would be VERY useful using it with the emitter to create objects and the object selector selects the object that comes to the area, then you can create things, like to line objects with the OPE, object selector and emitter instead just placing all those objects and wasting filesize.
    Because now, the emitted object from the emitter are useless because you cannot link these to anything.
    This works similar to the retargeter for changing targets, but this chooses what comes in the area.
    Share this post

  3. #443

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by Blastergamer
    Ability to retarget values (green line) from data sources and impulses (red line) with the retargeter.
    You can run any values you like through a VDS first and change them with SVEs, and filters do the job of the retargeter for impulses.
    Share this post

  4. #444
    dasraizer's Avatar Senior Member
    Join Date
    Apr 2014
    Location
    UK, Isle of Wight
    Posts
    1,195

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by JaminBen007
    Originally Posted by Blastergamer
    Ability to retarget values (green line) from data sources and impulses (red line) with the retargeter.
    You can run any values you like through a VDS first and change them with SVEs, and filters do the job of the retargeter for impulses.
    i do this all the time, its the same as creating a function in any language that takes arguments, create a temporary VDS that us used inside the function.
    when you need to call the function, setup all temporary VDS by using SVE pointing the value to the VDS required and when thats done just ping (send impulse) the function.
    if your function returns a value: when the function has finished its calculation have that ping back your code so you can read the updated values, this does get a bit complicated when several code chunks can use the function and determining which code should receive the data is tricky, however as only one can use the function at a time, i do the following:

    i use loops for waiting to receive and waiting to use function.
    when function is in use i cycle a filter that test the function ready variable and as soon as it is i update that variable followed by updating the function inputs, then it goes into a ready to receive waiting pattern, spying on the function finished flag, again this value is defaulted when the calling code has updated from the function.

    tricky but allows one piece of code to handle any number of objects, and can be smaller that just coping all the code for each object, the only thing that needs adding is the interpreters for exchanging data.

    EDIT:

    however the title update with N-vectors has made most of this redundant as all you need is for each object to use the same Vector with its index and then update the Get Vector index before the function is called, much quicker and simpler.
    Share this post

  5. #445

    Re: Trials Evolution: Feedback and Suggestion Thread

    another way for multiselectig multiple constantly changeing values is with a selector (multiple if needed)

    or use a vector give each chanhing datascource a place and then use the get vectore to change between the different datasources
    Share this post

  6. #446

    Re: Trials Evolution: Feedback and Suggestion Thread

    Two crosses to represent each DLC

    My xbox, at the moment , only has space for 1 dlc at a time, so most of the tracks on track central i leave because i assume i cant play them.

    Great idea,

    Thanks
    Share this post

  7. #447

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by BORG1OF1
    ive got to have spent over a week watching 3.... 2.... 1.... go... every time i test XD
    Tap LB and it will skip this for you
    Share this post

  8. #448
    Blastergamer's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    Rocking Trials Country
    Posts
    2,539

    Re: Trials Evolution: Feedback and Suggestion Thread

    A slider in the looping sound sources that has offset like the CDS.
    This would be cool because then you can start the music on a different spot instead starting from the beginning (and even reverse the music ), also this would be helpful to continue the clip at checkpoint restart.
    Share this post

  9. #449
    dasraizer's Avatar Senior Member
    Join Date
    Apr 2014
    Location
    UK, Isle of Wight
    Posts
    1,195

    Re: Trials Evolution: Feedback and Suggestion Thread

    if possible could you please post information regarding the formula for things like the variable data source exponential interpolating so we can properly use it

    thank you
    Share this post

  10. #450
    vladiiiiiiii's Avatar Banned
    Join Date
    Jan 2013
    Posts
    1,124

    Re: Trials Evolution: Feedback and Suggestion Thread

    I FINALLY fixed my multiplayer freezing problem. After my console freezing almost every time I joined someones lobby I finally decided to delete the entire game and all my saved stuff and try to redownload. It fixed my issues and I can now test peoples tracks again

    Be careful when you do this because it also deletes all your tracks you have ever worked on in the editor

    All my tracks are terrible so I wasn't too upset.
    Share this post