indeed, a tile that allows user to set defaults would be sweet, i could save myself some sweat on my brow if i knew all the reset in checkpoint restarts were unchecked, unless i set them manually, in which case it ignores the default tile, could make the checkboxes grayed out or some other code like [T] for default tile and could have X button over it to allow it to reset back to the default tile setting, if manually setOriginally Posted by JesusMauler![]()
well everything outside the physics bubble is already decoration only
its automatic, you just can do it for things that will enter the bubble
Agreed, the physics bubble is the only thing thats effects the objects, thats why i usually turn the bubble down by 2-10m because i rarly use physics.Originally Posted by sparkierjonesz
I joined just to say how much I ******g hate whoever made the attic level from origins of pain. I just tried to do the achievement for beating it with the gecko and spent almost the whole time limit of thirty minutes and ended up hitting the fault limit of 500 RIGHT BEFORE THE ******G FINISHI wasted at least 250 on the part with the two wooden platforms where you have to land your back wheel on the first one (god that part is so ******ed I have no words) and a ton more on the piano part (wtf is that? why would you think that was a good idea???) and the rest just throughout the level. seriously though, I'm not trying to be funny or joking at all, **** YOU whoever made that level I ******G HATE YOU WITH EVERY FIBER OF MY BEING. I am just going to stay away from the extreme levels from now on because I love this game but the so called "extreme" and "ninja" levels are just incredibly annoying and suck the fun out of the game 100x over for me. I play this for fun and yes for a challenge but not to be ******g frustrated by ******ed level design and unreasonable difficulty.
extreme & ninja tracks are designed to be enjoyed by only a few - especially ninja's.Originally Posted by uggggggggggggh
While i also don't like the piano part on that level, the rest was easy for me ( riding the Gecko ). I would recommend playing to your own skill level, if you found the level to be almost to hard with the other bikes, then its defo be much harder with the Gecko.
I haven't noticed a place where I can see which DLC:s would be required for a level that I'm making. All the new stuff are just added everywhere, and they don't show if they belong to Origin of Pain or the newer DLC pack. This would be handy if I want to make a level for more people. I'm guessing more people have Origin of Pain than the Riders of Doom.
all dlc should be playable when you have rodOriginally Posted by Agatio
and all things added with rod is under 1 tab
if its anywhere else it belonged to oop
Yeah, maybe you added just one object from the other tabs and it instantly sticks you in the DLC category.Originally Posted by sparkierjonesz
All you have to do is click the right stick and the objects snap on the grid size you specified .01? up to 4m. What I would love to see is individual snap settings for each axis. For example, my Box by Box game had .7m in x direction, while z direction was .45. I had to switch back and forth and it was slightly annoying.Originally Posted by stiggyhead
Speaking of autocad, if we could array objects that would be awesome!hold a button and a direction and it lays out automatically makes things all lined up!
Customizable controls