1. #391
    dasraizer's Avatar Senior Member
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    Apr 2014
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    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by JesusMauler
    I would love to see an option in the editor options to set any object not touching the drive line, to decoration...automatically. When I build, I usually pack stuff in there and compromise my run time. So, if I take an object off the drive line I always have to open up the advanced physics on the object and set it to decoration..A tool that the player could turn on and off that would automatically do that would be very nice for builders like me.
    indeed, a tile that allows user to set defaults would be sweet, i could save myself some sweat on my brow if i knew all the reset in checkpoint restarts were unchecked, unless i set them manually, in which case it ignores the default tile, could make the checkboxes grayed out or some other code like [T] for default tile and could have X button over it to allow it to reset back to the default tile setting, if manually set
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  2. #392

    Re: Trials Evolution: Feedback and Suggestion Thread

    well everything outside the physics bubble is already decoration only
    its automatic, you just can do it for things that will enter the bubble
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  3. #393

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by sparkierjonesz
    well everything outside the physics bubble is already decoration only
    its automatic, you just can do it for things that will enter the bubble
    Agreed, the physics bubble is the only thing thats effects the objects, thats why i usually turn the bubble down by 2-10m because i rarly use physics.
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  4. #394

    Re: Trials Evolution: Feedback and Suggestion Thread

    I joined just to say how much I ******g hate whoever made the attic level from origins of pain. I just tried to do the achievement for beating it with the gecko and spent almost the whole time limit of thirty minutes and ended up hitting the fault limit of 500 RIGHT BEFORE THE ******G FINISH I wasted at least 250 on the part with the two wooden platforms where you have to land your back wheel on the first one (god that part is so ******ed I have no words) and a ton more on the piano part (wtf is that? why would you think that was a good idea???) and the rest just throughout the level. seriously though, I'm not trying to be funny or joking at all, **** YOU whoever made that level I ******G HATE YOU WITH EVERY FIBER OF MY BEING. I am just going to stay away from the extreme levels from now on because I love this game but the so called "extreme" and "ninja" levels are just incredibly annoying and suck the fun out of the game 100x over for me. I play this for fun and yes for a challenge but not to be ******g frustrated by ******ed level design and unreasonable difficulty.
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  5. #395

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by uggggggggggggh
    I joined just to say how much I !"#¤ hate whoever made the attic level from origins of pain. I just tried to do the achievement for beating it with the gecko and spent almost the whole time limit of thirty minutes and ended up hitting the fault limit of 500 RIGHT BEFORE THE !"#¤ FINISH I wasted at least 250 on the part with the two wooden platforms where you have to land your back wheel on the first one (god that part is so ******ed I have no words) and a ton more on the piano part (wtf is that? why would you think that was a good idea???) and the rest just throughout the level. seriously though, I'm not trying to be funny or joking at all, !"#¤ YOU whoever made that level I !"#¤ HATE YOU WITH EVERY FIBER OF MY BEING. I am just going to stay away from the extreme levels from now on because I love this game but the so called "extreme" and "ninja" levels are just incredibly annoying and suck the fun out of the game 100x over for me. I play this for fun and yes for a challenge but not to be !"#¤ frustrated by ******ed level design and unreasonable difficulty.
    extreme & ninja tracks are designed to be enjoyed by only a few - especially ninja's.

    While i also don't like the piano part on that level, the rest was easy for me ( riding the Gecko ). I would recommend playing to your own skill level, if you found the level to be almost to hard with the other bikes, then its defo be much harder with the Gecko.
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  6. #396

    Re: Trials Evolution: Feedback and Suggestion Thread

    I haven't noticed a place where I can see which DLC:s would be required for a level that I'm making. All the new stuff are just added everywhere, and they don't show if they belong to Origin of Pain or the newer DLC pack. This would be handy if I want to make a level for more people. I'm guessing more people have Origin of Pain than the Riders of Doom.
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  7. #397

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by Agatio
    I haven't noticed a place where I can see which DLC:s would be required for a level that I'm making. All the new stuff are just added everywhere, and they don't show if they belong to Origin of Pain or the newer DLC pack. This would be handy if I want to make a level for more people. I'm guessing more people have Origin of Pain than the Riders of Doom.
    all dlc should be playable when you have rod
    and all things added with rod is under 1 tab
    if its anywhere else it belonged to oop
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  8. #398

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by sparkierjonesz
    Originally Posted by Agatio
    I haven't noticed a place where I can see which DLC:s would be required for a level that I'm making. All the new stuff are just added everywhere, and they don't show if they belong to Origin of Pain or the newer DLC pack. This would be handy if I want to make a level for more people. I'm guessing more people have Origin of Pain than the Riders of Doom.
    all dlc should be playable when you have rod
    and all things added with rod is under 1 tab
    if its anywhere else it belonged to oop
    Yeah, maybe you added just one object from the other tabs and it instantly sticks you in the DLC category.
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  9. #399
    Jarr3tt88's Avatar Senior Member
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    Jan 2013
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    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by stiggyhead
    Give me a proper snap tool, something like the one in AutoCAD, where the cursor moves on a grid and snaps to its points. I know we already have a snapping workplane but it could be improved loads IMO.
    All you have to do is click the right stick and the objects snap on the grid size you specified .01? up to 4m. What I would love to see is individual snap settings for each axis. For example, my Box by Box game had .7m in x direction, while z direction was .45. I had to switch back and forth and it was slightly annoying.

    Speaking of autocad, if we could array objects that would be awesome!hold a button and a direction and it lays out automatically makes things all lined up!
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  10. #400

    Re: Trials Evolution: Feedback and Suggestion Thread

    Customizable controls
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