1. #361

    Re: Trials Evolution: Feedback and Suggestion Thread

    sorry-reposted in correct section.
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  2. #362
    dasraizer's Avatar Senior Member
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    Re: Trials Evolution: Feedback and Suggestion Thread

    two options for the emitter, one a pre-trigger on an adjustable pre-tick that fires just before it spawns the object and another trigger for when that object spawns, would be very handy.

    edit:-
    reason for above, is to make it easier to synchronise sound on emitting and handle if bullet visible or not., i've worked out how but it could be made fool proof with these added features. (also please fix the glue pivot being emitted instead of its members, as this renders the emitter almost useless)

    further option for emitter, OnHit for objects with physics, but any action from the impulse only effects emitted object that hit, ie bullet hit wall, spawn effect and make invisible, like pass the object pointer down the impulse chain, sort of thing.

    Please add highest rated skill game section to TC, im in too minds to bother to finish the project im doing, just to see it go in a week, unless it makes the picks, what if yeti was classed as a skill game? if you want a suggestion, make it column based menu, new trials on left with highest in 48rhs below that, below that highest for the week and then under that all time trials, next to that have supercross in the same format, then skill games, followed by redlynx picks on the right of the screen (could add all time rated to "Fill" the gap spanning all genre of classes)
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  3. #363
    dasraizer's Avatar Senior Member
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    Re: Trials Evolution: Feedback and Suggestion Thread

    please add a "Set Vector3" and "Get Vector3" to the triggers, so i can read/write a 3vector to any index, example: say i set the index to 7 and write a object position info vector to it, it will get written to 7,8,9 memory slots, and then read it back to a vector(with 3 checked) with an index of 8, ok it would bug out but i and any one using this would know that and that's fine by me as it adds more flexibility.
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  4. #364
    stiggyhead's Avatar Senior Member
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    Re: Trials Evolution: Feedback and Suggestion Thread

    Hold RT to multiselect saved custom tracks? This would make deleting crap much easier
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  5. #365
    dasraizer's Avatar Senior Member
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    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by stiggyhead
    Hold RT to multiselect saved custom tracks? This would make deleting crap much easier
    lolz, or even check boxes and bin button would do.
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  6. #366

    Re: Trials Evolution: Feedback and Suggestion Thread

    Add an option to sound sources: "Reset on Checkpoint Restart."

    You gave us the new music as sound sources, which at first seemed awesome, but they are mostly useless since they restart at checkpoints. This seems like a massive oversight to me.

    Nannerdw posted a very complicated solution but it still has flaws and this is such a simple problem that such a complicated solution should not be necessary.
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  7. #367
    Morfyboy's Avatar Senior Member
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    Re: Trials Evolution: Feedback and Suggestion Thread

    Does anyone have a clue as to what the customisation check box does in the camera??
    Ive looked at loads of things,but im baffled as it doesnt allow you to attach it to anything...its not just me thats asked this thankfully...anyone know,then feel free to post in my thread..thnx guys.
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  8. #368

    Re: Trials Evolution: Feedback and Suggestion Thread

    The ability to search User tracks by the track name for instance if your searching for Infernus but forget how to write InF1ictor, i've needed to do this so many times and was unable to play some cool tracks.
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  9. #369

    Re: Trials Evolution: Feedback and Suggestion Thread

    After putting a weekend aside to platinum the extreme tracks, I really wanted an option in the pause menu that when checked makes you restart from the beginning when you crash, instantly.

    Crash on the penultimate check point then you instantly start at the beginning without you pressing anything.

    I know pressing select isn't too much if a chore lol but when you're in the zone and muscle memory is all set and you're a few more restarts away from nailing it then moving your hand even to press select can throw you off.

    Feel free to laugh at me
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  10. #370
    willyums's Avatar Senior Member
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    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by llNo28ll
    I know pressing select isn't too much if a chore lol but when you're in the zone and muscle memory is all set and you're a few more restarts away from nailing it then moving your hand even to press select can throw you off.

    Feel free to laugh at me
    im pretty sure most people on here will agree with you. its funny how annoying it is being forced to press back instead of B sometimes.
    the option for quick tourney restarts is another popular suggestion.
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