1. #301

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by morrillo
    Just wondering out of 11 pages of so many sensible suggestions...how many have and will be implemented? And how soon?
    I also valid expectation created demand ... but we could have reduced information answers like: studied and some suggestions being traveaux ... DLC planned on x, y, things ... Date 4th quarter ... a minimum of information
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  2. #302
    morrillo's Avatar Senior Member
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    Jul 2013
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    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by attila999
    Originally Posted by morrillo
    Just wondering out of 11 pages of so many sensible suggestions...how many have and will be implemented? And how soon?
    I also valid expectation created demand ... but we could have reduced information answers like: studied and some suggestions being traveaux ... DLC planned on x, y, things ... Date 4th quarter ... a minimum of information
    Yes, it would be nice to have a little information on things they will be doing or are thinking of doing
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  3. #303

    Re: Trials Evolution: Feedback and Suggestion Thread

    Cometh a title update I would very much like for it to include an addition to the editor. A completely flat land mass map we could select under new track. No hills, no trees. Nothing.
    I could spend 20 years adding flat terrain modification to my track...but then the complexity is gonna be huge think)

    It would be nice.


    Edit - Oh and either the ability to snap stuff together properly.....or a fine move toggle when adjusting the position of assets. Getting a wall together is a ball ache to make sure you don't get that flicker. Maybe as you move, holding the left trigger toggles the fine movement. dunno, just a minor thought but something I would love more than the point up there /\
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  4. #304
    LukeMSki's Avatar Senior Member
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    Mar 2014
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    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by geordiedeviant
    Edit - Oh and either the ability to snap stuff together properly.....or a fine move toggle when adjusting the position of assets. Getting a wall together is a ball ache to make sure you don't get that flicker. Maybe as you move, holding the left trigger toggles the fine movement. dunno, just a minor thought but something I would love more than the point up there /\
    Left trigger rotates objects so that wouldn't work. You can go into editor settings and change the sensitivity down, that should help.
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  5. #305

    Re: Trials Evolution: Feedback and Suggestion Thread

    by an arithmetic, we must prohibit the "punishment vote 1 star" - that when a designer has 100 votes to 5 or 4 or 3 stars - and that malicious players are a star, there is a problem such a discrepancy can not exist ...
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  6. #306

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by LukeMSki
    Originally Posted by geordiedeviant
    Edit - Oh and either the ability to snap stuff together properly.....or a fine move toggle when adjusting the position of assets. Getting a wall together is a ball ache to make sure you don't get that flicker. Maybe as you move, holding the left trigger toggles the fine movement. dunno, just a minor thought but something I would love more than the point up there /\
    Left trigger rotates objects so that wouldn't work. You can go into editor settings and change the sensitivity down, that should help.
    Truedat. Click the left stick in to invoke the fine movement?
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  7. #307

    Re: Trials Evolution: Feedback and Suggestion Thread

    story: I formatted my hard drive "xbox360" result has an error, I then downloaded all my tracks - and there I realized that I could return to the editor on the creation, transformation of these tracks - I figured you "RedLynx" must be able to return to our creations - if that's the case, you should leave us the choice to share tracks with friends (... we want - not all the world! so leave a choice) because I have no secrets from my friends ... and I'm curious!
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  8. #308

    Re: Trials Evolution: Feedback and Suggestion Thread

    Despite my list earlier in this thread, the one thing I would REALLY REALLY love to see is a multiplayer editor, much like forge in Halo. If you could have multiple people working on one track I think TC wouldn't be filled with such junk, people would spend more time on tracks as it would be funner, and the all round quality of tracks I think would drastically improve. Making a track can be quite tedious also, but with multiple players, if you all had the right idea of what you were doing it would be great fun. You could have one player test running the track while others are editing, this would allow very quick testing and modifying that is needed as when testing obstacles, the testing player could run it a few times and tell the others what needs doing etc.
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  9. #309

    Re: Trials Evolution: Feedback and Suggestion Thread

    I don't know if this has been said but how about you can only have 1 track on the any of the lists. It drives me crazy when my tracks that I put HOURS into are quickly thrown to the side while people who make 50 impossible games or 50 basketball games or golf or cans or whatever are all over the highest rated week/48 hour. Most of my uploads don't make those lists and it's a buzzkill because of how much time I put into these tracks
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  10. #310

    Re: Trials Evolution: Feedback and Suggestion Thread

    I'd like to give some feedback and suggest that someone would answer my question in the Trials 2: SE thread.
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