1. #201

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by sebbbi
    (collision models exist only inside the physics bubble - this is very important for performance).
    Does this mean that anything we set to "decoration only" and is not inside the physics bubble at any point (far away decoration for example) is not actually helping to reduce performance at all?
    If that's the case I won't go around setting everything to decoration only in the future.
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  2. #202

    Re: Trials Evolution: Feedback and Suggestion Thread

    I'd love to see a top 10 list from the Dev's on some of their favorite suggestions so far.
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  3. #203

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by sebbbi
    Originally Posted by buttcheekofdeth
    I think there should be an option to have an object "defy" the physics bubble, and have its physics happen no matter what. This would probably cause a strain on the system but it really sucks that a lot of time I can't use physics in my ending sequences. I have tried everything to move the physics bubble away from the rider to where I need it but it seems impossible.
    This could of course be done, but since the object is outside the physics bubble, there are no other objects there for it to collide with (collision models exist only inside the physics bubble - this is very important for performance). The physics object outside physics bubble would just fall though all objects beneath it (gravity affects it, but there's no object below it that causes it to collide and stop). This would look like a bug for most users, and that's why we didn't want to include it.
    Maybe a better idea would be if we could add more physics bubbles wherever we want. These would have to be used carefully to avoid lag, but I think they would be useful and much better than using OPEs to try to simulate physics far away from the rider.
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  4. #204

    Re: Trials Evolution: Feedback and Suggestion Thread

    Don't know if anyone mentioned this,

    Along with highest rated and most downloaded, there should be a MOST PLAYED category for all difficulties and tags. There are some AMAZING tracks at the top of the ratings and downloads lists that, while I love them, I really have zero desire to play them more than once.

    A most played listing would give some of the more technical, leaderboard driven tracks room to breathe as they may not be gimmicky or mind blowing enough to make the other lists, but are still great to play.
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  5. #205

    Re: Trials Evolution: Feedback and Suggestion Thread

    Maybe change the point of checkpoint activation to any part of the bike or rider whilst he is on the bike.
    Having the head means if you don't sit back then it takes longer to activate the checkpoint when going backwards, and if you don't lean forward at the finish you lose time.
    I've had instances of the entire bike and rider's body over the line and faulted but it didn't count because the head didn't clear the finish line.
    As funny as it would be you don't see F1 drivers laying down the nose of the car to get an advantage, and the same goes for horse racing too.
    It doesn't make sense to me why it's only the head in Trials.
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  6. #206

    Re: Trials Evolution: Feedback and Suggestion Thread

    My suggestion would be to employ professionals that know how to release a patch that actually fixes one of the mentioned problems...... "Matchmaking Error" when playing Hardcore Trials (Not even hardcore really more of a medium)

    Thanks
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  7. #207
    RetiredRonin's Avatar Senior Community Manager
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    Trials Evolution: Feedback and Suggestion Thread

    The patch fixed most of the issues.

    Your welcome?
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  8. #208

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by buttcheekofdeth
    One thing that seriously annoys me in the editor is that it is impossible to put physics in ending sequences if those physics are far away from the rider.

    I think there should be an option to have an object "defy" the physics bubble, and have its physics happen no matter what. This would probably cause a strain on the system but it really sucks that a lot of time I can't use physics in my ending sequences. I have tried everything to move the physics bubble away from the rider to where I need it but it seems impossible.
    ope is your friend or increase bubble or move it the only limit for physics or fake physics is lag
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  9. #209

    Re: Trials Evolution: Feedback and Suggestion Thread

    I loved that you guys added 48 hour feeds for Trials and Skill Games but where's the love for Supercross tracks? The top rated Supercross list is plagued with more amateur tracks than any other and I would love to see a 48 hour Supercross feed. Please and thanks.
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  10. #210

    Re: Trials Evolution: Feedback and Suggestion Thread

    please redlynx, can we have an editor game mode (something like fantastic contraption)

    and a third camera setting in the editor, right now we can toggle between rotate or strafe type camera movement, id really love a third toggle that sets the camera to static and allows true firstperson style control. it would be alot easier than having to go to one side of the screen to turn or move only to find youve gone a bit too far, so back across the screen we go... bugger too far again... back across the screen.... tits. lol.
    or maybe a camera lock option for the rotate toggle?


    also id like 1 pence for every download i get!!!!!!!!!!!!
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