1. #191

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by ShiftySamurai
    The chance of it being changed in Evo is about 0%. But I still wonder why "Snap to neutral" is a popular request.
    It's because when you spawn from a checkpoint you are in the neutral position.
    The way the controls are now makes it finicky to get the rider back to this position on your own.
    It's mainly down to the way the rider lurches and the high sensitivity on the analogue stick.
    I find some obstacles simple to do from a checkpoint because of the neutral position, but more difficult in the flow of a track when your weight is one way or the other.
    A simple tweak to the sensitivity curve would help this a lot.
    Also a smoother lean with a gentle push of the stick would make gliding up inclines better too.
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  2. #192

    Re: Trials Evolution: Feedback and Suggestion Thread

    As for the lean control issue. Can this be an optional toggle in the lean control settings to put rider in neutral? I understand that for regular tracks it may not be desirable, but this could be extremely useful for skill games. As an example, I've been working on spinning the bike, but the rider gets pushed around by the driving line a lot when leaning back and even when leaning forward. I would LOVE to be able to LOCK the driver to center lean during spins as the bike spins perfectly after a cp restart. Besides, it just seems like something that we should have the option to control in the editor. The more options and control the better. Why disable something just cuz you can't see a use for it?
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  3. #193

    Re: Trials Evolution: Feedback and Suggestion Thread

    Why not just have clicking the joystick return to neutral, instead of snapping back by itself? That way it wouldn't change the handling at all.
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  4. #194

    Re: Trials Evolution: Feedback and Suggestion Thread

    I wouldn't use snap to neutral because you would lose the ability to ride up inclines in the forward posture, without holding forward.

    That's a big part of the controls to lose imo ...
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  5. #195

    Re: Trials Evolution: Feedback and Suggestion Thread

    One thing that seriously annoys me in the editor is that it is impossible to put physics in ending sequences if those physics are far away from the rider.

    I think there should be an option to have an object "defy" the physics bubble, and have its physics happen no matter what. This would probably cause a strain on the system but it really sucks that a lot of time I can't use physics in my ending sequences. I have tried everything to move the physics bubble away from the rider to where I need it but it seems impossible.
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  6. #196
    willyums's Avatar Senior Member
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    Re: Trials Evolution: Feedback and Suggestion Thread

    when you delete tracks in list view, the cursor skips back to the track at the top. and its annoying.

    if youve got a lot of tracks you want to keep, that are near the top, you have to scroll down for ages to delete a track, and then it goes back to the top. and then you have to do it again.
    and if youre doing it quickly you could accidently delete one of your own tracks.

    it should go back to the track above the one you deleted. its a small change but would make it much easier
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  7. #197

    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by WILLYUMZ
    when you delete tracks in list view, the cursor skips back to the track at the top. and its annoying.

    if youve got a lot of tracks you want to keep, that are near the top, you have to scroll down for ages to delete a track, and then it goes back to the top. and then you have to do it again.
    and if youre doing it quickly you could accidently delete one of your own tracks.

    it should go back to the track above the one you deleted. its a small change but would make it much easier
    ^^^This! That really grinds on me as well.
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  8. #198

    Re: Trials Evolution: Feedback and Suggestion Thread

    I would like a way to take screenshots and see them on my computer somehow or another. I don't care how; I don't have a capture card, but I want to show my Facebook friends / Forum users what I've done or made in the game.

    Something as simple as a way to screenshot during a replay and upload it would also be great for sales. I know more than a few people who bought MineCraft after seeing someone posting their screenshots. It's a good way to keep the game in the backs of everyone's minds.

    If you really wanted to get crazy with it, you could add a flyable camera to take the screenshot with in a paused replay. But it doesn't even have to get that crazy.

    Two games that i know of with a screenshot feature:

    Minecraft (XBLA) ; Has a share to Facebook button in the pause menu.
    Halo: Reach ; Screenshots that you share are also uploaded to your Bungie.net profile.
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  9. #199

    Re: Trials Evolution: Feedback and Suggestion Thread

    More objects like 'people'.
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  10. #200
    sebastianaalton's Avatar Trials Developer
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    Mar 2014
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    Re: Trials Evolution: Feedback and Suggestion Thread

    Originally Posted by buttcheekofdeth
    I think there should be an option to have an object "defy" the physics bubble, and have its physics happen no matter what. This would probably cause a strain on the system but it really sucks that a lot of time I can't use physics in my ending sequences. I have tried everything to move the physics bubble away from the rider to where I need it but it seems impossible.
    This could of course be done, but since the object is outside the physics bubble, there are no other objects there for it to collide with (collision models exist only inside the physics bubble - this is very important for performance). The physics object outside physics bubble would just fall though all objects beneath it (gravity affects it, but there's no object below it that causes it to collide and stop). This would look like a bug for most users, and that's why we didn't want to include it.
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