1. #21
    Jarr3tt88's Avatar Senior Member
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    Jan 2013
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    Re: * Trials Evolution - Feedback and Suggestions *

    Originally Posted by MurdocLoch
    I'd like to be able to play my own work in progress/yet to be uploaded tracks from the normal custom track screen - as it is currently the only way to test drive is in editor and in multiplayer - both of which don't show exactly how it will play normally...
    QFT! Def need this. Think its silly you can't play your own track locally. Def handles differently from editor and normal play, which really shouldn't...
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  2. #22

    Re: Trials Evolution: Feedback and Suggestion Thread

    Hi, some suggestions for the track editor:

    -Grid on every axis toggling with an axis locking option (grid on local X axis, you can only move the object on this axis
    -Better feedback on the Light radius
    -Light atenuation (better control on light intensity)
    -Object scaling (will certainly erase a bit of repetition when copy pasting ^^)
    -An easier way of selecting water (maybe, when you hit down on the DPad, it only select translucid objects?)
    -It's really hard to edit a dark track, an option to toggle a general light would be cool (like when you're selecting an object from the library, it's toggling a front light)
    -Basic locale for skill game instructions (you can set the instructions for different languages)
    -An option to toggle terrain rendering, can be useful when doing a cavern or something, except if the engine does occlusion culling of course (current render distance thing leaves an annoying bright fog)
    -An FPS like camera, like, when you hit a button, moving the right stick rotates the camera
    -Easier way to do aerial tracks (maybe allowing to place objects before placing start point and end point?)

    I'll try to add more as I think about them

    Fix:
    -French locale on almost every Events (talking about the ditor ^^) is false I guess. You have 3 options for Event type: Désactivé, Désactivé and Activer/désactiver (which means disable, disable and enable/disable) I think an enable is missing here.

    Thank you for reading, have a good day!
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  3. #23

    Re: Trials Evolution: Feedback and Suggestion Thread

    My biggest frustration is the multiplayer issue of track position. Surely the best thing to do is have the local player always in the foreground. I genuinely find it bizarre that it seems to put you in randomly. What was the sense in that? Why is seeing less of my rider beneficial? Real odd choice.

    I realise that everyone suffers the same fate, so overall nobody has an unfair advantage when you play enough games. But when you consider each race you have to concede that 1 player has a significant advantage and this adds nothing to the game dynamic.
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  4. #24

    Re: Trials Evolution: Feedback and Suggestion Thread

    More arcade, less simulation.
    Flights and landings are more optimized, kinda "magnetic" and snappy. More arcade, less simulation than TrialsHD. Sometimes its too obvious. Maybe give more options or game modes for true simulation experience or continue the TrialsHD series for the hardcore gamers.
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  5. #25

    Re: Trials Evolution: Feedback and Suggestion Thread

    I don't want crazy tricks I would just love to be able to do a good moto whip over jumps

    Please!
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  6. #26

    Re: Trials Evolution: Feedback and Suggestion Thread

    one glaring omission is that its impossible to do skill games in multiplayer in the same way that you do the single lane tracks. obviously this should be put in a separate category of lobbies

    also, is there some way of making a public version of a private lobby? i wouldnt mind getting a few races in with the same people every now and then
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  7. #27

    Re: Trials Evolution: Feedback and Suggestion Thread

    instead of Ninja being a TAG how about make it a DIFFICULTY
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  8. #28

    Re: Trials Evolution: Feedback and Suggestion Thread

    The thing i would rearly like to see would be, private match trials with friends , times being logged on leader boards. i play lots of private matches with friends all day an have had some great times, but dont registar on track leader boards its very annoying an makes me not want to play with friends incase i get a fast time
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  9. #29

    Re: Trials Evolution: Feedback and Suggestion Thread

    1) Fix the front wheel digging in. I can deal with other stuff, but this is my main gripe.
    +1 - Even if it is calibrated realistically, if you could give us a little bit of leeway that'd be great.

    More Suggestions:

    More skins for our bikes. More clothes. Maybe there could be a community contest to design skins or clothes.

    Additional music on future dlc.

    If you include skill games in future dlc can you please include old school games. Target Hunt, Flip Hunter, Loose Screw.

    Make searching in TC NON-case sensitive. And in hindsight 1-10 might have been better to rank tracks.

    Feedback:

    I love that you can restart the first track in tournys. And the red and green times are for the entire tourny. and you still have to back out to start over. That's the way it should be.

    I miss watching my track replays with the green and red times, so i can see where i gained and lost time.

    Thank you for making the d-pad and analog equal.

    SLOW MOTION is awesome.

    That's all i have right now, if i think of anything i'll edit. Even though i found the skill games not that great everything else is so good it's not even that big a deal.
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  10. #30

    Re: Trials Evolution: Feedback and Suggestion Thread

    I think it'd be great if you had to press brake + gas to reverse.

    And press back button twice OR back button + B to restart tourneys
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