I finally after much torment managed to make a FPS styled camera or game character. But now I have a problem, it seems that to physically move any Game Character/Rider, the little red physics box always needs to be linked to the character. (thing linked to rider form the start)
I made it so I change to a new game character during my level, but I can't move that new character because of that damn box! D: it stays linked to the first character.
Basically I've tried teleporting the physics box using that object position event and source data but I couldn't click on it because it isn't recognized as an object. I tried having the physics box split and linked to both of the game characters, that didn't work lol. It's not classed as an effect so I couldn't use a effect switch on it and for some reason couldn't use a physics switch on it either. Currently I can only move in a small radius when the camera changes to the next character (as I set the physics box to highest radius) But the moment I step out of the radius I can only use the right thumb stick to look around whilst the left does nothing.
I would greatly appreciate any help, there must be an option to move it because the ability to change what you control during gameplay is there to use. Or maybe there's a way to control a something without that box stuck to it?
The physics activation tool follows by default the active game character so you should use Game Event to change your active game character to something else. That way to red box follows.
You cannot move the physics activation tool from its relative position to its target with physics nor position event - changing game character with game event is the only way. But, you can make anything to be a game character and you can move those objects with physics or position event so indirectly you can move the physics activation tool also with those tools.
Can't you also have the bubble itself follow any object? (attached)Originally Posted by Johannes
Thank you for your response, I have a camera and game event set up to change to the new game character, but the movement is still very limited because the physics tool doesn't follow for some reason. In properties the tool is set as follow game character, and without this tool the FPS camera and object can only rotate (even with physics and collision detection on)
I can't connect anything to the bubble/physics box, think I can only connect it to the game character (if I connect it to another object my game character stops moving, even with physics turned on)
Yep, good point. As you said, it can be made to follow a custom object which does not have to be the game character.Originally Posted by Jarr3tt88
Hmm, sounds weird that the physics tool does not follow the game character if it is set to follow it. Have you checked with debug icons on in the test drive what happens with the physics tool when you move?Originally Posted by Derangedxzombie
Debug icon? (sorry)
And I followed the 1st game character and the physics tool in test drive (the first game characters a space ship with directional force) so it shoots to the end of the run I made for it, and the tool follows above it in a glued state. When the ship crashes and the camera/game character would change, the physics tool just stays above the frozen ship.
I tried disabling the physics event which freezes the ship, just incase it also froze the tool, but no change.
If you pause when testing the track, you can turn editor icons on, which allows you to see what each and every variable you have is doing at any time. (as long as the camera is looking at it)Originally Posted by Derangedxzombie
Sometimes the solution is the most simplest thing..
I quickly created a change character event in a new game to witness it working for once, then loading my game back up, decided to reset the physics tool to default and now it changes character fine. The tool must've gotten tangled up inside the game character (it's a labyrinth in there seriously)
Thanks for the help though, much appreciated!