I'm thinking of making a skill game where i'd use the rider as the game character (without a bike), but I can't find any way to separate him from the bike.
I've tried looking at both the object properties of the rider and the bike - nothing. I've tried selecting "custom game character" and selecting the rider in the world - nothing. I've also tried to delete the bike, but that doesn't seem to work either.
Is it even possible?! :/
You can "sort of" do it. There are skill games where you bailout and then fly, grab on to stuff and explode. But none of these involve spawning without a bike and none of them let you do stuff like walk around and jump. I'd like to know if you can do this too.![]()
Just turn the bike invisible, make it weigh nothing, and make it not have a physics box.Originally Posted by GermanScientist
If you load the First Person example track (Editor menu > example tracks > First Person) you can see that they're not using the rider, but a steel ball set to invisible. I can't get my head around how it actually works but I would say you can't have the rider without the bike.
The First person shooter shown in the trailers was most likely made the same way, but with a "gun" glued to the camera.
Events and triggers -> Events -> Player Event
With this you can detach the rider from the bike. Animating the rider is quite difficult though, but it can be done.![]()
Thanks. I can make what i had in mind by just bailing out... So it's not really necessary, but i'll look into that later if i think i need it.Originally Posted by pahapertti![]()