1. #1

    Separating the rider from the bike?

    I'm thinking of making a skill game where i'd use the rider as the game character (without a bike), but I can't find any way to separate him from the bike.

    I've tried looking at both the object properties of the rider and the bike - nothing. I've tried selecting "custom game character" and selecting the rider in the world - nothing. I've also tried to delete the bike, but that doesn't seem to work either.

    Is it even possible?! :/
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  2. #2

    Re: Separating the rider from the bike?

    You can "sort of" do it. There are skill games where you bailout and then fly, grab on to stuff and explode. But none of these involve spawning without a bike and none of them let you do stuff like walk around and jump. I'd like to know if you can do this too.
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  3. #3
    Oski's Avatar Senior Member
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    Re: Separating the rider from the bike?

    Originally Posted by GermanScientist
    I'm thinking of making a skill game where i'd use the rider as the game character (without a bike), but I can't find any way to separate him from the bike.

    I've tried looking at both the object properties of the rider and the bike - nothing. I've tried selecting "custom game character" and selecting the rider in the world - nothing. I've also tried to delete the bike, but that doesn't seem to work either.

    Is it even possible?! :/
    Just turn the bike invisible, make it weigh nothing, and make it not have a physics box.
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  4. #4
    T4KShadow's Avatar Senior Member
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    Re: Separating the rider from the bike?

    If you load the First Person example track (Editor menu > example tracks > First Person) you can see that they're not using the rider, but a steel ball set to invisible. I can't get my head around how it actually works but I would say you can't have the rider without the bike.

    The First person shooter shown in the trailers was most likely made the same way, but with a "gun" glued to the camera.
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  5. #5

    Re: Separating the rider from the bike?

    Events and triggers -> Events -> Player Event

    With this you can detach the rider from the bike. Animating the rider is quite difficult though, but it can be done.
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  6. #6

    Re: Separating the rider from the bike?

    Originally Posted by pahapertti
    Events and triggers -> Events -> Player Event

    With this you can detach the rider from the bike. Animating the rider is quite difficult though, but it can be done.
    Thanks. I can make what i had in mind by just bailing out... So it's not really necessary, but i'll look into that later if i think i need it.
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