1. #1

    Rider Controller Input Question

    Hi there I'm not sure if this has been asked before but I was just wondering if there is anyway to change the way you control the riders balance from instead of using left-to-right on the analogue stick, using up and down?

    Been trying to figure it out but cant see anything at the moment.
    Cheers
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  2. #2

    Re: Rider Controller Input Question

    This should be in Level Editor Board.

    Use the Game Variable Data Source. In there you can check how much each stick is being pushed. Have it check the Left Stick Vertical Value as this will be the number to apply to force the rider to lean left and right.
    Use the Bike Control Event and you need to set it to the 'lean' option and press the Y button on the value. Point this at the Game Variable Data Source (so it is taking the lean value direct from the amount of vertical value on the left stick). You may need to add some Two-Input Operators to multiply this Vertical Stick Value to a larger 'lean' value. You will need to test this to see what works. Don't forget you need an Interval Trigger sending an impulse every tick to get the Bike Control Event to function!
    Drop in a Left Stick Left and Left Stick Right Controller Event and set them to Disabled.
    Should work. Good luck and let us know how it goes.
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  3. #3

    Re: Rider Controller Input Question

    Note: the prior answer assumes you are designing a custom level in the editor.

    If, instead, you are asking whether there is an option to change this for normal gameplay (as you play in-game tracks) like some other games allow you to custom-define your controller settings, then answer is no, sorry.
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  4. #4

    Re: Rider Controller Input Question

    Oh ok sorry about the wrong placement feel free to move or whatever

    Thanks KatamariUK I will give this a try when and let you know how it goes. I'm trying to map that puts the camera in the 3d person perspective. Making the trial tack and positioning the camera was easy as but the when testing it i noticed that trying to control the rider was confusing because of the change is perspective and still using left and right to control balance. I still dont know if changing it will help but i have a feeling it will make it feel more natural.

    Thanks for the help, much appreciated
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  5. #5

    Re: Rider Controller Input Question

    Ok it works perfectly thank you so much. Yeah I added a two-input operator and multiplied the value from the data source by 100 and it now feels mote like normal sensitivity. At first it was super slow to change from one side to the other.

    Now I just need to build a track to go with it haha.
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  6. #6

    Re: Rider Controller Input Question

    Haha! I was also playing around with the camera angles last night, also putting the camera in a first person perspective and I too wondered about how to change the bike tilt inputs. It sounds confusing to edit but I guess it's quite simple when you see the options on screen.

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  7. #7

    Re: Rider Controller Input Question

    Thank you so much! This really helped me out.
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