Heres a video to show, maybe I'm doing something wrong? I don't think I am. The object ball should reset its location when disabled, and its not.....Then the Generic filter won't send an impulse at all....
http://www.youtube.com/watch?v=HCgzizLAeqY
You don't have any impulses going into generic filter. Just connect Set values "Select event/filter target" to your generic filter so everytime your value get updated you send impulse to generic filter. (No red line going into your generic filter)
Yep, remember that filters and events always require an impulse to activate (the red line starting from triggers)
Not sure what you are trying to achieve with object position event. Object position event target needs to be static, your steel ball have physics enabled.
Actually it does not _need_ to be static but in this case that is probably wanted.
So I should pick value from Set event? Set to 1? Not increase? What If I put an interval trigger (1 tick interval)Originally Posted by sipe
Thanks for the fast responses!I knew I was prob doing something wrong.
Edit- Ok I left it how it was in the video, and I added interval trigger, and it worked! Thanks so much!!I know thats like the most important tool in the editor for mini games! <3 Redlynx
I want to have the ball reset to its original location. I have it right now where physics turn off, and then the ball should reset, but it doesn't. How should I set it up so it goes back to the original starting spot?Originally Posted by sipe
Edit- OK! I got that working now too, thanks for the help!I took the info markers for x y z off and just set those values in the object position event itself. I'm so excited again! Now just gotta get this darn pong working 100%
Redlynx you guys are the best!