1. #1

    How do I stop the rider/bike going through an object?

    I have an idea that you (the rider) are on a moving platform. You only have a limited space to stay in while the the track gets created in front of you. Think of it like randomized guitar hero. But instead of notes its different obstacles that you have to get over fast enough before you leave the safe zone. But not too fast or you will go ahead of the safe zone. Now I already now exactly how to create this. But the problem I am running into is when I have the movement speed of the platforms/obstacles too fast the rider/bike gets warped right through it without getting knocked off. I can slow the speed down and its works (with some occasions where the front tire warps into a ramp sometimes). So what I am asking is how can I fix this? I have fast object enabled on the platform/obstacle. Should I perhaps also add a very small ammount of -Y value to the position to help with clipping. Any advice would be great! Also what do you think of the game idea. Its like a survival challenge.

    EDIT: It seems lowering my friction helps alot. However if you have alternatives please let me know! Thanks.
    EDIT: Scratch that it still isnt working at a playable level at all. The bike/rider seems to not take kindely to being pushed backwards.
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  2. #2

    Re: How do I stop the rider/bike going through an object?

    How are you moving the objects? With forces/joints or with position event?

    With position event, the movement is not physical so it moves objects through everything no matter what's in front of them. On the contrary, with forces, you get real physical behavior.

    Fast object option does not help with position event. It only helps when moving the objects with forces.
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  3. #3

    Re: How do I stop the rider/bike going through an object?

    Ya I am using the position event. I will have to test it out. And actually that sounds perfect. I can use the position event to lock in the Y and Z position and also the 3 different rotations locked in as well that way when the physics is pushing it across it wont fling all over the place when it hits the bike. I will let you know of the progress!

    EDIT: hmm actually im not sure about the Y and Z position. Because if I use a position event it will also effect the X. Well anyways Im going to go mess around with it!
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