1. #1

    Car Question

    Hello,

    I wonder if it's possible to control the car, that comes in the advanced examples section of the editor?

    I tried doing it with forces, but i can only get the body to move, the suspension acts weird and so do the tires.
    It would be fun to have a minigame like Trials itself, but with a car instead of a bike

    Thanks in advance
    Share this post

  2. #2

    Re: Car Question

    Been trying to do the same myself.

    Tried turning the rotation physics thingie for the front axle into a motor and make it rotate, but the wheels just become detached from the car then. Either way you do it the 2 become detached.

    Presumably it'd be better to create the car and inner-workings from scratch, but that isn't really my thing. I have no doubt that it's possible however.
    Share this post

  3. #3

    Re: Car Question

    Originally Posted by Jenraux
    Presumably it'd be better to create the car and inner-workings from scratch
    I would suggest doing this, because then you can make the car behave exactly as you want.

    If you don't need your car to be extremely realistic, I suggest doing it with one directional force attached to the car's front and a joint in the middle to make it steer. Also the wheels can be totally static if you have top down racer camera view.
    Share this post

  4. #4

    Re: Car Question

    Thanks for the answers guys. Although i had a 2d perspective in mind. When you put the example car on a slope, it starts rolling forward, combine that with the gamecamera, and its pretty fun, after placing some ramps and stuff. Now if there was a possibility to accelerate and brake, and maybe lean a little, that would be very cool i think.

    Oh well, maybe later
    Share this post