1. #21

    Re: [missing] Invert Y-axis

    Originally Posted by RedPlayer

    It is SOOO frustrating to manuver the camera right now(this is one part of it).
    And im sorry to say, but this is such a big deal that i won´t buy it untill i can have the same settings(Invert Y) as in all other games on the markt right now.

    And the other Thing i find annoying is how the rotation works on the flycam. Its very awkward how the "cursor" has to go across the whole screen untill the camera actually starts to rotating. This on the other hand is something i can live with. But for the sake of it...
    Is there a way to "lock" the "cursor" so that it stays centerd on the screen at all time?
    (instead of just the "cursor" panning across the screen, the whole camera rotates/follows the "cursor" instead)


    Summary:
    Feature I would like to be added.
    [Invery Y Axis]
    [Lock cursor to center of screen]

    did i read it right or did you just say a game has frustrating camera's in the editor without even playing the game???
    and you refuse to buy it because 1/3th of the game has an awkward camera control? atleast you think it is

    the invert y axis is easy enough to add though, but not buying a game because that isn't added, thats
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  2. #22

    Re: [missing] Invert Y-axis

    I originally posted in this thread saying it was needed (above) but now I've been using the editor a lot I don't even notice it anymore.

    Honestly, it's no big deal, I think we're all used to it now.
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  3. #23

    Re: [missing] Invert Y-axis

    Only thing i want is for the camera to stay where i put it when i have an object selected......STOP SNAPPING TO THE CENTER OF THE OBJECT, IM LINING IT UP WITH SOMETHING DANG NABBIT !
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  4. #24

    Re: [missing] Invert Y-axis

    Am I the only inverted player that has never had any problem with the editor? For me a moving cursor mustn't be inverted, while a locked cursor must be inverted. Guess my brain is a bit more adaptive I certainly +1 the ideas though.
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  5. #25

    Re: [missing] Invert Y-axis

    Originally Posted by sparkierjonesz

    did i read it right or did you just say a game has frustrating camera's in the editor without even playing the game???
    and you refuse to buy it because 1/3th of the game has an awkward camera control? atleast you think it is

    the invert y axis is easy enough to add though,...
    If you read the first line that you did not quote(and even without it) its pretty obvious i played the (sh*t out of) the demo. Why else complain about lacking settings.
    And that "1/3th"(for you maybe) of the game. Aka Level editor. is the part where i spent/would spend 95% of the time.



    Originally Posted by JaminBen007
    ...now I've been using the editor a lot I don't even notice it anymore.
    This is true. But now go back and play you fps game with inverted Y on (if thats what you did before), and im sure you are going to suck at it untill you get used to it...again...

    Originally Posted by sparkierjonesz
    ...but not buying a game because that isn't added, thats

    Point is, im not going to change my 10 year "life style"/game style as a "Inverted Y player" just because they for some weird/stupid reason forgot to add inverted Y axis. If this involves me NOT buy a game (that i like), by all means. Call me stupid.
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  6. #26

    Re: [missing] Invert Y-axis

    Originally Posted by RedPlayer
    This is true. But now go back and play you fps game with inverted Y on (if thats what you did before), and im sure you are going to suck at it untill you get used to it...again...
    I suck at them anyway, I doubt I'd notice
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  7. #27

    Re: [missing] Invert Y-axis

    Originally Posted by RedPlayer

    Originally Posted by sparkierjonesz
    ...but not buying a game because that isn't added, thats

    Point is, im not going to change my 10 year "life style"/game style as a "Inverted Y player" just because they for some weird/stupid reason forgot to add inverted Y axis. If this involves me NOT buy a game (that i like), by all means. Call me stupid.
    the camera controle here isn't the same as any another game i know because camera is controled by the cursor while editing unlike a fps or similar camera systems,

    i have no idea what the demo allows you to do though because i bought full version the second it was available
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  8. #28

    Re: [missing] Invert Y-axis

    Originally Posted by sparkierjonesz
    i have no idea what the demo allows you to do though because i bought full version the second it was available
    They put the full editor in the demo version, both lite and expert, but they disabled the ability to save or share anything.
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  9. #29

    Re: [missing] Invert Y-axis

    As long as it's not made inverted by default... the current setup makes too much sense to switch. Why would I press up to rotate my camera downward?

    And when was this standard change made? When I used to play FPS's, mouse forward was look up, mouse back was look down -- basically moving the same way my head does if I were looking at my mouse.
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  10. #30

    Re: [missing] Invert Y-axis

    Originally Posted by sparkierjonesz
    the camera controle here isn't the same as any another game i know because camera is controled by the cursor while editing unlike a fps or similar camera systems,

    i have no idea what the demo allows you to do though because i bought full version the second it was available
    What point are you trying to make by this statement exactly?

    If it bugged you that i said "fps" i can inform you that all versions of Halo´s level editors and Farcry 2´s all add the option to "invert Y-axis". which is 'just like' the Trails editor except that in Trails you have the option to toggle the up/down rotation around camera pivot Off. (which is for the logic bricks part right?). The cursor does not change anything but causing delay in the rotation.

    But the functions in all named editors are basicly all the same. Move up/down/left/right,rotate around camera pivot/selected objekt.
    And for most people it does not matter if its a fps,editor,or a flight game(given that they use the same controller)

    If you started out your gaming with flight games(like i did) it would make total sense with "inverted" Y-axis if its not already default on all of them) If you then want to play a fps games it is MUCH easier to just pick up and play if you change settings to Inverted Y-axis. This way the brain don have to ...reprogram...itself every time you change style of the game.


    note how i say "INVERT" not "changing from right to wrong"

    Sure, if you dont mind having you mechanics to all of a sudden invert your steering in a Formula 1 race(real or fake), keep arguing agains Inverted Y-axis

    But i would like this thread to NOT turn into a inverted vs non-inverted like the rest of the ones ont the internet
    So I will come back in a couple of months to see if there as been any update to the editor.
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