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Member
Re: Custom Music
If you use an Interval Trigger for sending an impulse to a Sound Event, you need it to disable after 1 impulse, otherwise it keeps sending multiple impulses and never actually gets to play the sound.
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Member
Re: Custom Music
As a test, change all your sounds to another variation (just hold LB and multi-select the sound sources). Try other sounds to see if they also cause distortion.
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Senior Member
Re: Custom Music
Setting the pitch to a curve driven data source can lead to some interesting results, lol.
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Re: Custom Music
I'm gonna make a Halo inspired level with this playing in the background.