1. #201

    Re: Synapsis' Customs - 'The Dead Pool'

    Completely different
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  2. #202

    Re: Synapsis' Customs - 'The Dead Pool'

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  3. #203

    Re: Synapsis' Customs - 'Subway'

    Originally Posted by Zoidberg747
    Originally Posted by Synapsis
    Originally Posted by Monstified
    You all my maps bad.
    What?
    He has spouted so much ******** god has taken away the right for him to speak correctly.



    +1

    I would also like this track if it weren't for the last obstacle. It feels inconsistent.
    It looks great though
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  4. #204

    Re: Synapsis' Customs - 'Subway'

    Originally Posted by Monstified
    Originally Posted by Zoidberg747
    Originally Posted by Synapsis
    Originally Posted by Monstified
    You all my maps bad.
    What?
    He has spouted so much ******** god has taken away the right for him to speak correctly.



    +1

    I would also like this track if it weren't for the last obstacle. It feels inconsistent.
    It looks great though
    You just served yourself....

    Anyway, sweet looking track, have to give this a try sometime.
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  5. #205

    Re: Synapsis' Customs - 'The Dead Pool'

    Really? The delay with restartin checkpoint/track...i mean would that have been prevented easily with a little bit of testing? I lost alot of patience after runnin it a few times. Thats just too bad. Deadpool looks great.
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  6. #206

    Re: Synapsis' Customs - 'The Dead Pool'

    Really liked the track aside from the drop on to the 3rd cp. it is all luck based and in my 0 fault run i missed it and was forced to come up with a huge save that killed my time. Plus checkpoint lag is very annoying. This can be fixed by not faulting!
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  7. #207

    Re: Synapsis' Customs - 'The Dead Pool'

    Had some fun times playing a couple of your tracks today, loved the building site track, the wooden form work, chop saw and stuff are sweet but your bath salts track was very impressive, detail overload just the way I like them
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