1. #71

    Re: 2 Drive line to different path questions.

    I have however found a very simple way of making the finish. Just use a trigger and make it impulse an 'End Event'. If you want the two tracks to end in different locations this is helpful.
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  2. #72

    Re: 2 Drive line to different path questions.

    I was thinking about "easy" ways to do multiple paths and noticed that you can put checkpoints above the rider that don't activate when they drive below it. So rather than make to different horizontal driving paths, I thought of just using the same driving path but making different Vertical environments, sort of like a "choose your own adventure" track.

    I did a quick test of this and it works perfectly; except it doesn't account for rider physics, it just resets at the new checkpoint. Here's a pic of the setup, but instead of a scaffold, imagine each level being far apart vertically and having it's own design.

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  3. #73

    Re: 2 Drive line to different path questions.

    Originally Posted by TolstoysGhost
    ...it works perfectly; except it doesn't account for rider physics, it just resets at the new checkpoint.
    Yeah mate. This is sort of what it all came to in the end.

    I can not for the life of me get my rider to 'reset to checkpoint' or 'reset to drive line position' and have the transition be smooth.

    I've tried some fairly complexish maths to use the rides velocity to create a physics event that will then accelerate him to previous speed.

    From testing, i've found, what I believe to be a much more difficult problem; Rotation, rider lean (forward or back), velocity and angular velocity. I.e., if you go through the trigger doing a wheelie, the rider spawns flat. The only way I can see how this 'fixed' is with an update to the game that allows the rider and bike to be spawned and keep physics in the same way rider does if they go through trigger while 'bailed out'.

    Anyway. In it's current form, I have given up on this. I'm more than happy to admit that it is beyond me....
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  4. #74

    Re: 2 Drive line to different path questions.

    Anyone ever get anything working for this. had a shufty around and did not find any good examples yet.

    I'll try looking harder
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  5. #75

    Re: 2 Drive line to different path questions.

    I've spent about 20 hours just trying to get a super basic version of this working. It can be done but it is a long way from pretty. I truly believe that the ability to do this is beyond the editor in it's current form.

    The more I try, the more problems appear.
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  6. #76

    Re: 2 Drive line to different path questions.

    I saw an implementation of something half working in the Lab 002 or whatever map.

    They used bailouts in a portal style though.

    I'll have a think as I'm not so bothered about smooth path transistion so much.

    thanks
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