I started working on a map i penned out, but i'm new to this editor and I'm struggling to understand something.
I'm setting up a limited rotation hinge so i bridge can fall into place. I set two pieces up, right and left. Add the limited rotation hinge. Glue the left to the panel 1 of the hinge, glue the right to panel 2.
that works, if I set physics on one of the planks. But I'm trying to use a trigger. So i don't enable the physics (i want the trigger to start it) I then glue everything together, then add a trigger. Attach the trigger to the whole mechanism and test it by dropping an object on the trigger. It doesn't activate.
I'm missing something but I'm not sure what. My guess is maybe the order in which I'm doing things?
I'm familiar with these types of things but not in this editor, so i'm a little stuck
ugh, yes that was it. I assumed physics was on by default on triggers.
Thanks. Man, i feel like I'm starting all over having never done this before![]()
Whenever a box is checked that indicates what the trigger will turn on or cause to happen. When the box is unchecked the trigger will not perform any of those actions or turn off an action that is already in progress. If a box is falling and a trigger with the physics box unchecked is attached to it and triggered then the box will stop wherever it is.
well, after looking through this I'm going to need to study the process. it's much too different to just 'pick up'. I saw a couple tutorials but they're very basic. Is there any more advanced tutorials, or documentation I could read to get up to speed?
thanks
One thing is you can't trigger off physics of an object itself. Example. If you have a falling box and want it to stop, you need to attach something else to it to stop the motion.
The way I understand it is you're trying to test the trigger using an object. If that's the case, hinges can't be tested like that, they just fall. You'll have to ride through the trigger.
And as Jarr said, an object cannot affect it's own properties (physics off, lights on/off, break/explode)
You can put an object in the trigger in the editor itself, not having to ride. Hinges won't work like that?? I'd rather test ride anyway thats more consistent how to fix things that aren't working properly.Originally Posted by bobozilla
btw, honestly I wouldn't try to learn the HD editor now, its WAY too late lol Evo is out next week! and the trigger system is completely different.
You didn't know that?!Originally Posted by Jarr3tt88But yea, riding is the best way to test.
No I always test ride lol Why wouldn't hinges work? That kinda doesn't make sense. If you turn on physics in the editor itself? Weird.Originally Posted by bobozilla