I'm assuming by "our own music" you guys actually mean "other people's music", right?Originally Posted by JF1zl3
This isn't PC. This is on console, therefore restricted in oh so many ways. I was surprised and happy that they were able to put in track central functionality for an arcade game. An arcade game!
Some of the things you guys are demanding just aren't realistic. Mind the scope of the game.
I have chackpoints enabled to play a sound connected to a impulse.
When starting at any checkpoints it plays my 4 sec loop great however if i continue the track without any faults each checkpoint i pass only plays the first tick?
Then if i fault the checkpoint where i return too plays it fully again..
How do i fix it so every cp plays it fully whilst passing? I have tried using the 1 event on all checkpoints and the same event on each checkpoint but always get the same results.
Any help appreciated.