1. #51

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by jenkki
    #5 and #6 are live, adding to the playlist now
    Wohoo!
    Brb, youtube!
    Share this post

  2. #52

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by James24993
    OK in one of the vids you could change the difficulty and the highest was extreme. That means hardcore mode is not just a higher difficulty, so what the hell is it
    There was an article posted recently saying it was the Xbox Live mode with 4 players on the same track.
    Share this post

  3. #53

    Re: Trials Evolution - Guide to the Editor

    I'm VERY impressed with the level of customization. And these vids have only scratched the surface

    I noticed the trees blowin in the wind. Is that the wind effect (be it the same as in HD, or "real" wind) doing that, or an option the trees have?
    Share this post

  4. #54

    Re: Trials Evolution - Guide to the Editor

    When I saw #5, I nerded all over the floor. It was messy.
    Share this post

  5. #55
    jenkki's Avatar Trials Developer
    Join Date
    Mar 2014
    Location
    Helsinki, FI
    Posts
    549

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by James24993
    When I saw #5, I nerded all over the floor. It was messy.
    lol, no comment.

    Mm, Gravity Options per object? madness! Surprised not more responses on this thread
    Share this post

  6. #56
    Core2TOM's Avatar Senior Member
    Join Date
    Mar 2014
    Location
    Germany
    Posts
    506

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by jenkki
    Surprised not more responses on this thread
    all i have to say is
    Share this post

  7. #57

    Re: Trials Evolution - Guide to the Editor

    whoa! the camera tutorial is making my head spin. gonna have to watch this one a few times
    Share this post

  8. #58

    Re: Trials Evolution - Guide to the Editor

    I'm very happy these videos are being made. They do a great job explaining what they are covering. I'm also happy that we get all these crazy options for each object and camera.
    Share this post

  9. #59

    Re: Trials Evolution - Guide to the Editor

    Not only is it really an evolution of the editor from HD (and hopefully I can make all those levels I see in my dreams!) but Cannibal Shogun is so good at explaining everything. By the time Evo comes out we'll be ready to make tracks from the off
    Share this post

  10. #60

    Re: Trials Evolution - Guide to the Editor

    I'm not sure whether I should show my mate these vids, or just keep them to myself, so when the game comes out I can make him jelly with my pro editor skills.
    Share this post