1. #491

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by ShiftySamurai
    Learn some things you might not think about, and some good practices, while CannibalShogun presents Trials Evo: Pro Tips: Rules of Thumb.
    Thanks for more insight into the design process. I hope we will get a few more covering the new tools in the DLC. No need to wait for it to drop, it was great to have a good understanding of the editor before the game even came out, and I personally would like that to happen again.
    Thanks for continuing to make the video tutorials.
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  2. #492

    Re: Trials Evolution - Guide to the Editor

    Originally Posted by SnakeBite
    Originally Posted by ShiftySamurai
    Learn some things you might not think about, and some good practices, while CannibalShogun presents Trials Evo: Pro Tips: Rules of Thumb.
    Thanks for more insight into the design process. I hope we will get a few more covering the new tools in the DLC. No need to wait for it to drop, it was great to have a good understanding of the editor before the game even came out, and I personally would like that to happen again.
    Thanks for continuing to make the video tutorials.
    Thats a good call snake. It would be nice to know how to use the new stuff once we get it, rather than afterwards.
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  3. #493

    Re: Trials Evolution - Guide to the Editor

    Yeah then we get to pause the vid and analyse whats in store for us like objects and stufffffff, unless they edit it out.
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  4. #494
    RetiredRonin's Avatar Senior Community Manager
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    Re: Trials Evolution - Guide to the Editor

    Vector Tools Tutorial (Origin of Pain DLC) is live.
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  5. #495

    Re: Trials Evolution - Guide to the Editor

    Great new tutorial Cannibal, love the shout out to the forum at the end. Looking forward to the next one!
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  6. #496

    Re: Trials Evolution - Guide to the Editor

    Those lighting tutorials are interesting. Seems like quite a lot of tracks have no shadows in them at all and end up looking flat and lifeless. Maybe not many people have watched them? Such a shame when lighting is such a big factor in atmosphere for a track. Nice vids cannibal, anyway!
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  7. #497

    Re: Trials Evolution - Guide to the Editor

    this is a thread i'd like to keep track of
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  8. #498
    RetiredRonin's Avatar Senior Community Manager
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    Re: Trials Evolution - Guide to the Editor

    Originally Posted by Barrybarfly
    Those lighting tutorials are interesting. Seems like quite a lot of tracks have no shadows in them at all and end up looking flat and lifeless. Maybe not many people have watched them? Such a shame when lighting is such a big factor in atmosphere for a track. Nice vids cannibal, anyway!
    Lighting does take a back seat to a lot of other things.
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  9. #499
    dasraizer's Avatar Senior Member
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    Re: Trials Evolution - Guide to the Editor

    you got me thinking, if there was a replay system inside the editor (which would be very handy), RedLynx could add some tutorials as replays.
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  10. #500

    Re: Trials Evolution - Guide to the Editor

    yeah a replay system in the editor would be KEY
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